var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
a = 4u;
let x_5 : u32 = a;
switch((x_5 / 2u)) {
case 2u: {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
default: {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);