2021-07-23 13:10:12 +00:00
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struct buf0 {
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2022-03-28 14:31:22 +00:00
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injectionSwitch : vec2<f32>,
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2022-03-21 16:09:17 +00:00
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}
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2021-07-23 13:10:12 +00:00
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2022-01-19 22:46:57 +00:00
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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2021-07-23 13:10:12 +00:00
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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fn f_() {
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loop {
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let x_35 : f32 = x_7.injectionSwitch.y;
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if ((1.0 > x_35)) {
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let x_40 : f32 = gl_FragCoord.y;
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if ((x_40 < 0.0)) {
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continue;
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} else {
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continue;
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}
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}
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discard;
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continuing {
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2022-11-23 02:14:05 +00:00
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break if !(false);
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2021-07-23 13:10:12 +00:00
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}
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}
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return;
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}
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fn main_1() {
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f_();
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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2022-01-19 22:46:57 +00:00
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@location(0)
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2022-03-28 14:31:22 +00:00
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x_GLF_color_1 : vec4<f32>,
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2022-03-21 16:09:17 +00:00
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}
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2021-07-23 13:10:12 +00:00
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2022-06-07 13:55:34 +00:00
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@fragment
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2022-01-19 22:46:57 +00:00
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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2021-07-23 13:10:12 +00:00
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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