CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Zhaoming Jiang 2ef42221d4 Dawn: Rename remaining DiscoverAdapters to DiscoverPhysicalDevices
This CL rename the remaining DiscoverAdapter names to
DiscoverPhysicalDevices.

Bug: dawn:1774
Change-Id: I417ef2d1e02c98a61bb48c3c7251a031380c9233
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2023-05-26 09:27:20 +00:00
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generator Adds missing includes for google3 roll. 2023-05-25 23:19:48 +00:00
include Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices 2023-05-25 02:42:27 +00:00
infra Add Dawn android bots to CQ 2023-05-18 00:23:27 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src Dawn: Rename remaining DiscoverAdapters to DiscoverPhysicalDevices 2023-05-26 09:27:20 +00:00
test Tint/GLSL: rename identifiers containing double-underscores. 2023-05-26 04:53:17 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
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dawn.json Add wgpu::RenderBundle::SetLabel 2023-05-25 17:02:50 +00:00
dawn_wire.json Compat: Reject CubeArrays via Validation 2023-05-24 12:39:46 +00:00
go.mod [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
go.sum [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.