dawn-cmake/test/tint/expressions/binary/div/scalar-scalar/f32.wgsl.expected.glsl

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#version 310 es
void f() {
float a = 1.0f;
float b = 2.0f;
float r = (a / b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}