2021-07-23 13:10:12 +00:00
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SKIP: FAILED
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b1, space0) {
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uint4 x_5[2];
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};
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cbuffer cbuffer_x_7 : register(b2, space0) {
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uint4 x_7[1];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[2];
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};
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void main_1() {
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int i = 0;
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2022-07-26 14:23:24 +00:00
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const uint scalar_offset = ((16u * 0u)) / 4;
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2021-07-23 13:10:12 +00:00
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const float x_38 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
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x_GLF_color = float4(x_38, x_38, x_38, x_38);
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const float x_41 = asfloat(x_7[0].x);
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2022-07-26 14:23:24 +00:00
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const uint scalar_offset_1 = ((16u * 0u)) / 4;
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2021-07-23 13:10:12 +00:00
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const float x_43 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_41 > x_43)) {
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2021-12-08 04:26:58 +00:00
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[loop] while (true) {
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2021-07-23 13:10:12 +00:00
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const float x_53 = asfloat(x_5[1].x);
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x_GLF_color = float4(x_53, x_53, x_53, x_53);
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{
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if (true) {
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} else {
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break;
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}
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}
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}
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} else {
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2021-12-08 04:26:58 +00:00
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[loop] while (true) {
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[loop] while (true) {
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2021-07-23 13:10:12 +00:00
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if (true) {
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} else {
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break;
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}
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const int x_13 = asint(x_10[1].x);
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i = x_13;
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2021-12-08 04:26:58 +00:00
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[loop] while (true) {
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2021-07-23 13:10:12 +00:00
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const int x_14 = i;
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2022-07-26 14:23:24 +00:00
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const uint scalar_offset_2 = ((16u * 0u)) / 4;
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2021-07-23 13:10:12 +00:00
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const int x_15 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_14 < x_15)) {
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} else {
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break;
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}
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const float x_73 = asfloat(x_5[1].x);
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2022-07-26 14:23:24 +00:00
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const uint scalar_offset_3 = ((16u * 0u)) / 4;
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2021-07-23 13:10:12 +00:00
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const float x_75 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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2022-07-26 14:23:24 +00:00
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const uint scalar_offset_4 = ((16u * 0u)) / 4;
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2021-07-23 13:10:12 +00:00
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const float x_77 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const float x_79 = asfloat(x_5[1].x);
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x_GLF_color = float4(x_73, x_75, x_77, x_79);
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{
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i = (i + 1);
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}
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}
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break;
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}
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{
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const float x_82 = asfloat(x_7[0].x);
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2022-07-26 14:23:24 +00:00
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const uint scalar_offset_5 = ((16u * 0u)) / 4;
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2021-07-23 13:10:12 +00:00
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const float x_84 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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if ((x_82 > x_84)) {
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} else {
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break;
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}
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}
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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2021-12-08 04:26:58 +00:00
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main_out main_inner() {
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2021-07-23 13:10:12 +00:00
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main_1();
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2021-12-08 04:26:58 +00:00
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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2022-07-26 14:23:24 +00:00
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DXC validation failure:
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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2022-04-08 14:18:28 +00:00
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error: validation errors
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2022-07-26 14:23:24 +00:00
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shader.hlsl:88: error: Loop must have break.
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2022-04-08 14:18:28 +00:00
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Validation failed.
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2021-07-23 13:10:12 +00:00
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