11 lines
171 B
WebGPU Shading Language
11 lines
171 B
WebGPU Shading Language
|
var<workgroup> arg_1 : vec3<i32>;
|
||
|
|
||
|
fn frexp_40fc9b() {
|
||
|
var res : vec3<f32> = frexp(vec3<f32>(), &(arg_1));
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
frexp_40fc9b();
|
||
|
}
|