dawn-cmake/test/intrinsics/gen/frexp/40fc9b.wgsl.expected.wgsl

11 lines
171 B
WebGPU Shading Language

var<workgroup> arg_1 : vec3<i32>;
fn frexp_40fc9b() {
var res : vec3<f32> = frexp(vec3<f32>(), &(arg_1));
}
[[stage(compute)]]
fn compute_main() {
frexp_40fc9b();
}