20 lines
525 B
HLSL
20 lines
525 B
HLSL
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struct VertexInputs {
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uint vertex_index;
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uint instance_index;
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};
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struct tint_symbol_1 {
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uint vertex_index : SV_VertexID;
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uint instance_index : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const VertexInputs inputs = {tint_symbol.vertex_index, tint_symbol.instance_index};
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const uint foo = (inputs.vertex_index + inputs.instance_index);
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const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_3;
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}
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