fn mix_4f0b5e() {
var res : f32 = mix(1.0, 1.0, 1.0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
mix_4f0b5e();
return vec4<f32>();
@stage(fragment)
fn fragment_main() {
@stage(compute) @workgroup_size(1)
fn compute_main() {