47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "DawnSPIRVCrossFuzzer.h"
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#include "spirv-cross/spirv_hlsl.hpp"
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namespace {
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int FuzzTask(std::vector<uint32_t> input) {
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spirv_cross::CompilerHLSL compiler(input);
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// Using the options that are used by Dawn, they appear in ShaderModuleD3D12.cpp
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spirv_cross::CompilerGLSL::Options options_glsl;
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options_glsl.vertex.fixup_clipspace = true;
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options_glsl.vertex.flip_vert_y = true;
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compiler.set_common_options(options_glsl);
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spirv_cross::CompilerHLSL::Options options_hlsl;
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options_hlsl.shader_model = 51;
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compiler.set_hlsl_options(options_hlsl);
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std::string result = compiler.compile();
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return 0;
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}
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} // namespace
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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return DawnSPIRVCrossFuzzer::Run(data, size, FuzzTask);
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}
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