2022-01-06 15:31:21 +00:00
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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void main_1() {
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vec3 x_1 = vec3(50.0f, 60.0f, 70.0f);
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vec3 x_2 = ddy_coarse(x_1);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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2022-01-26 16:48:55 +00:00
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2022-01-06 15:31:21 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'ddy_coarse' : no matching overloaded function found
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ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
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ERROR: 0:6: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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