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SKIP: FAILED
#version 310 es
precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct buf0 {
vec2 injectionSwitch;
};
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layout(binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
int i = 0;
int GLF_dead5cols = 0;
int GLF_dead5rows = 0;
int GLF_dead5c = 0;
int GLF_dead5r = 0;
int msb10 = 0;
float donor_replacementGLF_dead5sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
i = 0;
while (true) {
int x_45 = i;
float x_47 = x_6.injectionSwitch.x;
if ((x_45 >= int(x_47))) {
break;
}
float x_53 = x_6.injectionSwitch.y;
if ((0.0f > x_53)) {
GLF_dead5cols = 2;
{
for(; (GLF_dead5cols <= 4); GLF_dead5cols = (GLF_dead5cols + 1)) {
GLF_dead5rows = 2;
{
for(; (GLF_dead5rows <= 4); GLF_dead5rows = (GLF_dead5rows + 1)) {
GLF_dead5c = 0;
{
for(; (GLF_dead5c < GLF_dead5cols); GLF_dead5c = (GLF_dead5c + 1)) {
GLF_dead5r = 0;
{
for(; (GLF_dead5r < GLF_dead5rows); GLF_dead5r = (GLF_dead5r + 1)) {
switch(msb10) {
case 1:
case 8: {
int x_96 = (((msb10 >= 0) & (msb10 < 9)) ? msb10 : 0);
float x_98 = donor_replacementGLF_dead5sums[x_96];
donor_replacementGLF_dead5sums[x_96] = (x_98 + 1.0f);
break;
}
default: {
break;
}
}
}
}
}
}
msb10 = (msb10 + 1);
}
}
}
}
}
i = (i + 1);
{
if ((i < 200)) {
} else {
break;
}
}
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
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}
void main() {
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main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
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}
Error parsing GLSL shader:
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ERROR: 0:46: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:46: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.