2021-05-20 11:55:28 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct Output {
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float4 Position;
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float4 color;
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};
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struct tint_symbol_2 {
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float4 color [[user(locn0)]];
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float4 Position [[position]];
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};
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2021-06-16 09:19:36 +00:00
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struct tint_array_wrapper {
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float2 arr[4];
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2021-06-04 14:40:28 +00:00
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};
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struct tint_array_wrapper_1 {
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2021-06-16 09:19:36 +00:00
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float4 arr[4];
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2021-06-04 14:40:28 +00:00
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};
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2021-05-20 11:55:28 +00:00
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2021-06-04 14:40:28 +00:00
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vertex tint_symbol_2 tint_symbol(uint VertexIndex [[vertex_id]], uint InstanceIndex [[instance_id]]) {
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2021-06-16 17:42:53 +00:00
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tint_array_wrapper zv = {.arr={float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
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2021-06-16 09:19:36 +00:00
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float const z = zv.arr[InstanceIndex].x;
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2021-05-20 11:55:28 +00:00
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Output output = {};
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output.Position = float4(0.5f, 0.5f, z, 1.0f);
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2021-06-16 17:42:53 +00:00
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tint_array_wrapper_1 colors = {.arr={float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
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2021-06-16 09:19:36 +00:00
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output.color = colors.arr[InstanceIndex];
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2021-06-04 14:40:28 +00:00
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tint_symbol_2 const tint_symbol_3 = {.color=output.color, .Position=output.Position};
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return tint_symbol_3;
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2021-05-20 11:55:28 +00:00
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}
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