transform: remove VarForDynamicIndex transform.

Dynamic indexes are limited to references to matrices and arrays
https://github.com/gpuweb/gpuweb/pull/1801

Bug: tint:867
Change-Id: I114daa053c8a4ffd23ce784ac4538567a551cc21
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
This commit is contained in:
Sarah 2021-06-16 17:42:53 +00:00 committed by Tint LUCI CQ
parent 4b1c9de503
commit b6fdcc54df
24 changed files with 92 additions and 365 deletions

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@ -571,8 +571,6 @@ libtint_source_set("libtint_core_all_src") {
"transform/single_entry_point.h",
"transform/transform.cc",
"transform/transform.h",
"transform/var_for_dynamic_index.cc",
"transform/var_for_dynamic_index.h",
"transform/vertex_pulling.cc",
"transform/vertex_pulling.h",
"transform/wrap_arrays_in_structs.cc",

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@ -296,8 +296,6 @@ set(TINT_LIB_SRCS
transform/single_entry_point.h
transform/transform.cc
transform/transform.h
transform/var_for_dynamic_index.cc
transform/var_for_dynamic_index.h
transform/vertex_pulling.cc
transform/vertex_pulling.h
transform/wrap_arrays_in_structs.cc
@ -859,7 +857,6 @@ if(${TINT_BUILD_TESTS})
transform/simplify_test.cc
transform/single_entry_point_test.cc
transform/test_helper.h
transform/var_for_dynamic_index_test.cc
transform/vertex_pulling_test.cc
transform/wrap_arrays_in_structs_test.cc
)

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@ -30,7 +30,6 @@
#include "src/transform/inline_pointer_lets.h"
#include "src/transform/manager.h"
#include "src/transform/simplify.h"
#include "src/transform/var_for_dynamic_index.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::Spirv::Config);
@ -45,7 +44,6 @@ Output Spirv::Run(const Program* in, const DataMap& data) {
manager.Add<InlinePointerLets>(); // Required for arrayLength()
manager.Add<Simplify>(); // Required for arrayLength()
manager.Add<ExternalTextureTransform>();
manager.Add<VarForDynamicIndex>();
auto transformedInput = manager.Run(in, data);
auto* cfg = data.Get<Config>();

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@ -1,80 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/transform/var_for_dynamic_index.h"
#include <utility>
#include "src/program_builder.h"
#include "src/sem/array.h"
#include "src/sem/block_statement.h"
#include "src/sem/expression.h"
#include "src/sem/statement.h"
namespace tint {
namespace transform {
VarForDynamicIndex::VarForDynamicIndex() = default;
VarForDynamicIndex::~VarForDynamicIndex() = default;
Output VarForDynamicIndex::Run(const Program* in, const DataMap&) {
ProgramBuilder out;
CloneContext ctx(&out, in);
for (auto* node : in->ASTNodes().Objects()) {
if (auto* access_expr = node->As<ast::ArrayAccessorExpression>()) {
// Found an array accessor expression
auto* index_expr = access_expr->idx_expr();
auto* indexed_expr = access_expr->array();
if (index_expr->Is<ast::ScalarConstructorExpression>()) {
// Index expression is a literal value. As this isn't a dynamic index,
// we can ignore this.
continue;
}
auto* indexed = ctx.src->Sem().Get(indexed_expr);
if (!indexed->Type()->IsAnyOf<sem::Array, sem::Matrix>()) {
// This transform currently only cares about array and matrices.
continue;
}
auto* stmt = indexed->Stmt(); // Statement that owns the expression
auto* block = stmt->Block(); // Block that owns the statement
// Construct a `var` declaration to hold the value in memory.
auto* ty = CreateASTTypeFor(&ctx, indexed->Type());
auto var_name = ctx.dst->Symbols().New("var_for_index");
auto* var_decl = ctx.dst->Decl(ctx.dst->Var(
var_name, ty, ast::StorageClass::kNone, ctx.Clone(indexed_expr)));
// Insert the `var` declaration before the statement that performs the
// indexing. Note that for indexing chains, AST node ordering guarantees
// that the inner-most index variable will be placed first in the block.
ctx.InsertBefore(block->Declaration()->statements(), stmt->Declaration(),
var_decl);
// Replace the original index expression with the new `var`.
ctx.Replace(indexed_expr, ctx.dst->Expr(var_name));
}
}
ctx.Clone();
return Output(Program(std::move(out)));
}
} // namespace transform
} // namespace tint

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@ -1,48 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TRANSFORM_VAR_FOR_DYNAMIC_INDEX_H_
#define SRC_TRANSFORM_VAR_FOR_DYNAMIC_INDEX_H_
#include <string>
#include <unordered_map>
#include "src/transform/transform.h"
namespace tint {
namespace transform {
/// A transform that extracts array and matrix values that are dynamically
/// indexed to a temporary `var` local before performing the index. This
/// transform is used by the SPIR-V writer as there is no SPIR-V instruction
/// that can dynamically index a non-pointer composite.
class VarForDynamicIndex : public Transform {
public:
/// Constructor
VarForDynamicIndex();
/// Destructor
~VarForDynamicIndex() override;
/// Runs the transform on `program`, returning the transformation result.
/// @param program the source program to transform
/// @param data optional extra transform-specific input data
/// @returns the transformation result
Output Run(const Program* program, const DataMap& data = {}) override;
};
} // namespace transform
} // namespace tint
#endif // SRC_TRANSFORM_VAR_FOR_DYNAMIC_INDEX_H_

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@ -1,121 +0,0 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/transform/var_for_dynamic_index.h"
#include "src/transform/test_helper.h"
namespace tint {
namespace transform {
namespace {
using VarForDynamicIndexTest = TransformTest;
TEST_F(VarForDynamicIndexTest, EmptyModule) {
auto* src = "";
auto* expect = "";
auto got = Run<VarForDynamicIndex>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(VarForDynamicIndexTest, ArrayIndexDynamic) {
auto* src = R"(
fn f() {
var i : i32;
let p : array<i32, 4> = array<i32, 4>(1, 2, 3, 4);
let x : i32 = p[i];
}
)";
auto* expect = R"(
fn f() {
var i : i32;
let p : array<i32, 4> = array<i32, 4>(1, 2, 3, 4);
var var_for_index : array<i32, 4> = p;
let x : i32 = var_for_index[i];
}
)";
auto got = Run<VarForDynamicIndex>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(VarForDynamicIndexTest, ArrayIndexDynamicChain) {
auto* src = R"(
fn f() {
var i : i32;
var j : i32;
let p : array<array<i32, 2>, 2> = array<array<i32, 2>, 2>(array<i32, 2>(1, 2), array<i32, 2>(3, 4));
let x : i32 = p[i][j];
}
)";
// TODO(bclayton): Optimize this case:
// This output is not as efficient as it could be.
// We only actually need to hoist the inner-most array to a `var`
// (`var_for_index`), as later indexing operations will be working with
// references, not values.
auto* expect = R"(
fn f() {
var i : i32;
var j : i32;
let p : array<array<i32, 2>, 2> = array<array<i32, 2>, 2>(array<i32, 2>(1, 2), array<i32, 2>(3, 4));
var var_for_index : array<array<i32, 2>, 2> = p;
var var_for_index_1 : array<i32, 2> = var_for_index[i];
let x : i32 = var_for_index_1[j];
}
)";
auto got = Run<VarForDynamicIndex>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(VarForDynamicIndexTest, ArrayIndexLiteral) {
auto* src = R"(
fn f() {
let p : array<i32, 4> = array<i32, 4>(1, 2, 3, 4);
let x : i32 = p[1];
}
)";
auto* expect = src;
auto got = Run<VarForDynamicIndex>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(VarForDynamicIndexTest, ArrayIndexLiteralChain) {
auto* src = R"(
fn f() {
let p : array<array<i32, 2>, 2> = array<array<i32, 2>, 2>(array<i32, 2>(1, 2), array<i32, 2>(3, 4));
let x : i32 = p[0][1];
}
)";
auto* expect = src;
auto got = Run<VarForDynamicIndex>(src);
EXPECT_EQ(expect, str(got));
}
} // namespace
} // namespace transform
} // namespace tint

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@ -1077,17 +1077,6 @@ uint32_t Builder::GenerateAccessorExpression(ast::Expression* expr) {
}
info.source_type = TypeOf(source);
if (auto* access = accessors[0]->As<ast::ArrayAccessorExpression>()) {
auto* array = TypeOf(access->array())->As<sem::Array>();
bool literal_index =
array && access->idx_expr()->Is<ast::ScalarConstructorExpression>();
if (array && !literal_index) {
TINT_ICE(builder_.Diagnostics())
<< "Dynamic index on array value should have been promoted to "
"storage with the VarForDynamicIndex transform";
}
}
for (auto* accessor : accessors) {
if (auto* array = accessor->As<ast::ArrayAccessorExpression>()) {
if (!GenerateArrayAccessor(array, &info)) {

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@ -937,12 +937,12 @@ TEST_F(BuilderTest, ArrayAccessor_Array_Literal) {
}
TEST_F(BuilderTest, ArrayAccessor_Array_Dynamic) {
// let a : array<f32, 3>;
// var a : array<f32, 3>;
// idx : i32
// a[idx]
auto* var = Const("a", ty.array<f32, 3>(),
Construct(ty.array<f32, 3>(), 0.0f, 0.5f, 1.0f));
auto* var = Var("a", ty.array<f32, 3>(),
Construct(ty.array<f32, 3>(), 0.0f, 0.5f, 1.0f));
auto* idx = Var("idx", ty.i32());
auto* expr = IndexAccessor("a", idx);
@ -963,21 +963,21 @@ TEST_F(BuilderTest, ArrayAccessor_Array_Dynamic) {
%10 = OpConstant %6 0.5
%11 = OpConstant %6 1
%12 = OpConstantComposite %5 %9 %10 %11
%15 = OpTypeInt 32 1
%14 = OpTypePointer Function %15
%16 = OpConstantNull %15
%18 = OpTypePointer Function %5
%19 = OpConstantNull %5
%14 = OpTypePointer Function %5
%15 = OpConstantNull %5
%18 = OpTypeInt 32 1
%17 = OpTypePointer Function %18
%19 = OpConstantNull %18
%21 = OpTypePointer Function %6
)");
EXPECT_EQ(DumpInstructions(b.functions()[0].variables()),
R"(%13 = OpVariable %14 Function %16
%17 = OpVariable %18 Function %19
R"(%13 = OpVariable %14 Function %15
%16 = OpVariable %17 Function %19
)");
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()),
R"(OpStore %17 %12
%20 = OpLoad %15 %13
%22 = OpAccessChain %21 %17 %20
R"(OpStore %13 %12
%20 = OpLoad %18 %16
%22 = OpAccessChain %21 %13 %20
%23 = OpLoad %6 %22
)");
@ -985,14 +985,14 @@ TEST_F(BuilderTest, ArrayAccessor_Array_Dynamic) {
}
TEST_F(BuilderTest, ArrayAccessor_Matrix_Dynamic) {
// let a : mat2x2<f32>(vec2<f32>(1., 2.), vec2<f32>(3., 4.));
// var a : mat2x2<f32>(vec2<f32>(1., 2.), vec2<f32>(3., 4.));
// idx : i32
// a[idx]
auto* var =
Const("a", ty.mat2x2<f32>(),
Construct(ty.mat2x2<f32>(), Construct(ty.vec2<f32>(), 1.f, 2.f),
Construct(ty.vec2<f32>(), 3.f, 4.f)));
Var("a", ty.mat2x2<f32>(),
Construct(ty.mat2x2<f32>(), Construct(ty.vec2<f32>(), 1.f, 2.f),
Construct(ty.vec2<f32>(), 3.f, 4.f)));
auto* idx = Var("idx", ty.i32());
auto* expr = IndexAccessor("a", idx);
@ -1015,21 +1015,21 @@ TEST_F(BuilderTest, ArrayAccessor_Matrix_Dynamic) {
%12 = OpConstant %7 4
%13 = OpConstantComposite %6 %11 %12
%14 = OpConstantComposite %5 %10 %13
%17 = OpTypeInt 32 1
%16 = OpTypePointer Function %17
%18 = OpConstantNull %17
%20 = OpTypePointer Function %5
%21 = OpConstantNull %5
%16 = OpTypePointer Function %5
%17 = OpConstantNull %5
%20 = OpTypeInt 32 1
%19 = OpTypePointer Function %20
%21 = OpConstantNull %20
%23 = OpTypePointer Function %6
)");
EXPECT_EQ(DumpInstructions(b.functions()[0].variables()),
R"(%15 = OpVariable %16 Function %18
%19 = OpVariable %20 Function %21
R"(%15 = OpVariable %16 Function %17
%18 = OpVariable %19 Function %21
)");
EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()),
R"(OpStore %19 %14
%22 = OpLoad %17 %15
%24 = OpAccessChain %23 %19 %22
R"(OpStore %15 %14
%22 = OpLoad %20 %18
%24 = OpAccessChain %23 %15 %22
%25 = OpLoad %6 %24
)");

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@ -286,7 +286,6 @@ tint_unittests_source_set("tint_unittests_core_src") {
"../src/transform/single_entry_point_test.cc",
"../src/transform/test_helper.h",
"../src/transform/transform_test.cc",
"../src/transform/var_for_dynamic_index_test.cc",
"../src/transform/vertex_pulling_test.cc",
"../src/transform/wrap_arrays_in_structs_test.cc",
"../src/utils/enum_set_test.cc",

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@ -6,7 +6,7 @@ struct Output {
[[builtin(vertex_index)]] VertexIndex : u32,
[[builtin(instance_index)]] InstanceIndex : u32) -> Output {
// TODO: remove workaround for Tint unary array access broke
let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(
var zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(
vec2<f32>(0.2, 0.2),
vec2<f32>(0.3, 0.3),
vec2<f32>(-0.1, -0.1),
@ -14,7 +14,7 @@ struct Output {
let z : f32 = zv[InstanceIndex].x;
var output : Output;
output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(
var colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(
vec4<f32>(1.0, 0.0, 0.0, 1.0),
vec4<f32>(0.0, 1.0, 0.0, 1.0),
vec4<f32>(0.0, 0.0, 1.0, 1.0),
@ -22,4 +22,4 @@ struct Output {
);
output.color = colors[InstanceIndex];
return output;
}
}

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@ -20,11 +20,11 @@ struct tint_array_wrapper_1 {
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const uint VertexIndex = tint_symbol.VertexIndex;
const uint InstanceIndex = tint_symbol.InstanceIndex;
const tint_array_wrapper zv = {{float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
tint_array_wrapper zv = {{float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
const float z = zv.arr[InstanceIndex].x;
Output output = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
output.Position = float4(0.5f, 0.5f, z, 1.0f);
const tint_array_wrapper_1 colors = {{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
tint_array_wrapper_1 colors = {{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
output.color = colors.arr[InstanceIndex];
const tint_symbol_2 tint_symbol_3 = {output.color, output.Position};
return tint_symbol_3;

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@ -17,11 +17,11 @@ struct tint_array_wrapper_1 {
};
vertex tint_symbol_2 tint_symbol(uint VertexIndex [[vertex_id]], uint InstanceIndex [[instance_id]]) {
tint_array_wrapper const zv = {.arr={float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
tint_array_wrapper zv = {.arr={float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
float const z = zv.arr[InstanceIndex].x;
Output output = {};
output.Position = float4(0.5f, 0.5f, z, 1.0f);
tint_array_wrapper_1 const colors = {.arr={float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
tint_array_wrapper_1 colors = {.arr={float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
output.color = colors.arr[InstanceIndex];
tint_symbol_2 const tint_symbol_3 = {.color=output.color, .Position=output.Position};
return tint_symbol_3;

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@ -17,9 +17,9 @@
OpName %tint_symbol_5 "tint_symbol_5"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main "main"
OpName %var_for_index "var_for_index"
OpName %zv "zv"
OpName %output "output"
OpName %var_for_index_1 "var_for_index_1"
OpName %colors "colors"
OpDecorate %tint_pointsize BuiltIn PointSize
OpDecorate %tint_symbol BuiltIn VertexIndex
OpDecorate %tint_symbol_1 BuiltIn InstanceIndex
@ -88,21 +88,21 @@
OpFunctionEnd
%main = OpFunction %void None %22
%24 = OpLabel
%var_for_index = OpVariable %_ptr_Function__arr_v2float_uint_4 Function %40
%zv = OpVariable %_ptr_Function__arr_v2float_uint_4 Function %40
%output = OpVariable %_ptr_Function_Output Function %48
%var_for_index_1 = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %62
%colors = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %62
OpStore %tint_pointsize %float_1
OpStore %var_for_index %37
OpStore %zv %37
%41 = OpLoad %uint %tint_symbol_1
%44 = OpAccessChain %_ptr_Function_float %var_for_index %41 %uint_0
%44 = OpAccessChain %_ptr_Function_float %zv %41 %uint_0
%45 = OpLoad %float %44
%50 = OpAccessChain %_ptr_Function_v4float %output %uint_0
%52 = OpCompositeConstruct %v4float %float_0_5 %float_0_5 %45 %float_1
OpStore %50 %52
OpStore %var_for_index_1 %59
OpStore %colors %59
%64 = OpAccessChain %_ptr_Function_v4float %output %uint_1
%65 = OpLoad %uint %tint_symbol_1
%66 = OpAccessChain %_ptr_Function_v4float %var_for_index_1 %65
%66 = OpAccessChain %_ptr_Function_v4float %colors %65
%67 = OpLoad %v4float %66
OpStore %64 %67
%69 = OpLoad %Output %output

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@ -7,11 +7,11 @@ struct Output {
[[stage(vertex)]]
fn main([[builtin(vertex_index)]] VertexIndex : u32, [[builtin(instance_index)]] InstanceIndex : u32) -> Output {
let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.200000003, 0.200000003), vec2<f32>(0.300000012, 0.300000012), vec2<f32>(-0.100000001, -0.100000001), vec2<f32>(1.100000024, 1.100000024));
var zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.200000003, 0.200000003), vec2<f32>(0.300000012, 0.300000012), vec2<f32>(-0.100000001, -0.100000001), vec2<f32>(1.100000024, 1.100000024));
let z : f32 = zv[InstanceIndex].x;
var output : Output;
output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
var colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
output.color = colors[InstanceIndex];
return output;
}

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@ -1,6 +1,6 @@
fn f() {
var i : i32;
var j : i32;
let m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
var m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
let f : f32 = m[i][j];
}
}

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@ -6,6 +6,6 @@ void unused_entry_point() {
void f() {
int i = 0;
int j = 0;
const float2x2 m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
float2x2 m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
const float f = m[i][j];
}

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@ -4,7 +4,7 @@ using namespace metal;
void f() {
int i = 0;
int j = 0;
float2x2 const m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
float2x2 m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
float const f = m[i][j];
}

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@ -11,7 +11,7 @@
OpName %f "f"
OpName %i "i"
OpName %j "j"
OpName %var_for_index "var_for_index"
OpName %m "m"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
@ -38,11 +38,11 @@
%6 = OpLabel
%i = OpVariable %_ptr_Function_int Function %10
%j = OpVariable %_ptr_Function_int Function %10
%var_for_index = OpVariable %_ptr_Function_mat2v2float Function %24
OpStore %var_for_index %21
%m = OpVariable %_ptr_Function_mat2v2float Function %24
OpStore %m %21
%25 = OpLoad %int %i
%26 = OpLoad %int %j
%28 = OpAccessChain %_ptr_Function_float %var_for_index %25 %26
%28 = OpAccessChain %_ptr_Function_float %m %25 %26
%29 = OpLoad %float %28
OpReturn
OpFunctionEnd

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@ -1,6 +1,6 @@
fn f() {
var i : i32;
var j : i32;
let m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
var m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
let f : f32 = m[i][j];
}

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@ -13,14 +13,13 @@
// limitations under the License.
// Vertex shader
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>(0.5, -0.5));
[[stage(vertex)]]
fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32)
-> [[builtin(position)]] vec4<f32> {
var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>(0.5, -0.5));
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}

View File

@ -1,18 +1,16 @@
struct tint_array_wrapper {
float2 arr[3];
};
static const tint_array_wrapper pos = {{float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
struct tint_array_wrapper {
float2 arr[3];
};
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
const uint VertexIndex = tint_symbol.VertexIndex;
tint_array_wrapper pos = {{float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
const tint_symbol_2 tint_symbol_4 = {float4(pos.arr[VertexIndex], 0.0f, 1.0f)};
return tint_symbol_4;
}

View File

@ -1,18 +1,18 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float2 arr[3];
};
struct tint_symbol_1 {
float4 value [[position]];
};
struct tint_array_wrapper {
float2 arr[3];
};
struct tint_symbol_2 {
float4 value [[color(0)]];
};
constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
vertex tint_symbol_1 vtx_main(uint VertexIndex [[vertex_id]]) {
tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
tint_symbol_1 const tint_symbol_3 = {.value=float4(pos.arr[VertexIndex], 0.0f, 1.0f)};
return tint_symbol_3;
}

View File

@ -9,65 +9,64 @@
OpEntryPoint Fragment %frag_main "frag_main" %tint_symbol_5
OpExecutionMode %frag_main OriginUpperLeft
OpName %tint_pointsize "tint_pointsize"
OpName %pos "pos"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol_5 "tint_symbol_5"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %vtx_main "vtx_main"
OpName %var_for_index "var_for_index"
OpName %pos "pos"
OpName %tint_symbol_6 "tint_symbol_6"
OpName %tint_symbol_4 "tint_symbol_4"
OpName %frag_main "frag_main"
OpDecorate %tint_pointsize BuiltIn PointSize
OpDecorate %_arr_v2float_uint_3 ArrayStride 8
OpDecorate %tint_symbol BuiltIn VertexIndex
OpDecorate %tint_symbol_2 BuiltIn Position
OpDecorate %tint_symbol_5 Location 0
OpDecorate %_arr_v2float_uint_3 ArrayStride 8
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%4 = OpConstantNull %float
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
%float_0 = OpConstant %float 0
%float_0_5 = OpConstant %float 0.5
%11 = OpConstantComposite %v2float %float_0 %float_0_5
%float_n0_5 = OpConstant %float -0.5
%13 = OpConstantComposite %v2float %float_n0_5 %float_n0_5
%14 = OpConstantComposite %v2float %float_0_5 %float_n0_5
%pos = OpConstantComposite %_arr_v2float_uint_3 %11 %13 %14
%_ptr_Input_uint = OpTypePointer Input %uint
%tint_symbol = OpVariable %_ptr_Input_uint Input
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%21 = OpConstantNull %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %21
%tint_symbol_5 = OpVariable %_ptr_Output_v4float Output %21
%11 = OpConstantNull %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %11
%tint_symbol_5 = OpVariable %_ptr_Output_v4float Output %11
%void = OpTypeVoid
%23 = OpTypeFunction %void %v4float
%28 = OpTypeFunction %void
%13 = OpTypeFunction %void %v4float
%18 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%v2float = OpTypeVector %float 2
%uint_3 = OpConstant %uint 3
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
%float_0 = OpConstant %float 0
%float_0_5 = OpConstant %float 0.5
%27 = OpConstantComposite %v2float %float_0 %float_0_5
%float_n0_5 = OpConstant %float -0.5
%29 = OpConstantComposite %v2float %float_n0_5 %float_n0_5
%30 = OpConstantComposite %v2float %float_0_5 %float_n0_5
%31 = OpConstantComposite %_arr_v2float_uint_3 %27 %29 %30
%_ptr_Function__arr_v2float_uint_3 = OpTypePointer Function %_arr_v2float_uint_3
%34 = OpConstantNull %_arr_v2float_uint_3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%49 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%tint_symbol_3 = OpFunction %void None %23
%tint_symbol_3 = OpFunction %void None %13
%tint_symbol_1 = OpFunctionParameter %v4float
%27 = OpLabel
%17 = OpLabel
OpStore %tint_symbol_2 %tint_symbol_1
OpReturn
OpFunctionEnd
%vtx_main = OpFunction %void None %28
%30 = OpLabel
%var_for_index = OpVariable %_ptr_Function__arr_v2float_uint_3 Function %34
%vtx_main = OpFunction %void None %18
%20 = OpLabel
%pos = OpVariable %_ptr_Function__arr_v2float_uint_3 Function %34
OpStore %tint_pointsize %float_1
OpStore %var_for_index %pos
OpStore %pos %31
%36 = OpLoad %uint %tint_symbol
%38 = OpAccessChain %_ptr_Function_v2float %var_for_index %36
%38 = OpAccessChain %_ptr_Function_v2float %pos %36
%39 = OpLoad %v2float %38
%40 = OpCompositeExtract %float %39 0
%41 = OpCompositeExtract %float %39 1
@ -75,13 +74,13 @@
%35 = OpFunctionCall %void %tint_symbol_3 %42
OpReturn
OpFunctionEnd
%tint_symbol_6 = OpFunction %void None %23
%tint_symbol_6 = OpFunction %void None %13
%tint_symbol_4 = OpFunctionParameter %v4float
%45 = OpLabel
OpStore %tint_symbol_5 %tint_symbol_4
OpReturn
OpFunctionEnd
%frag_main = OpFunction %void None %28
%frag_main = OpFunction %void None %18
%47 = OpLabel
%48 = OpFunctionCall %void %tint_symbol_6 %49
OpReturn

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@ -1,7 +1,6 @@
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
[[stage(vertex)]]
fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}