transform: remove VarForDynamicIndex transform.
Dynamic indexes are limited to references to matrices and arrays https://github.com/gpuweb/gpuweb/pull/1801 Bug: tint:867 Change-Id: I114daa053c8a4ffd23ce784ac4538567a551cc21 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
This commit is contained in:
parent
4b1c9de503
commit
b6fdcc54df
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@ -571,8 +571,6 @@ libtint_source_set("libtint_core_all_src") {
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"transform/single_entry_point.h",
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"transform/transform.cc",
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"transform/transform.h",
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"transform/var_for_dynamic_index.cc",
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"transform/var_for_dynamic_index.h",
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"transform/vertex_pulling.cc",
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"transform/vertex_pulling.h",
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"transform/wrap_arrays_in_structs.cc",
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@ -296,8 +296,6 @@ set(TINT_LIB_SRCS
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transform/single_entry_point.h
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transform/transform.cc
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transform/transform.h
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transform/var_for_dynamic_index.cc
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transform/var_for_dynamic_index.h
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transform/vertex_pulling.cc
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transform/vertex_pulling.h
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transform/wrap_arrays_in_structs.cc
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@ -859,7 +857,6 @@ if(${TINT_BUILD_TESTS})
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transform/simplify_test.cc
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transform/single_entry_point_test.cc
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transform/test_helper.h
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transform/var_for_dynamic_index_test.cc
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transform/vertex_pulling_test.cc
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transform/wrap_arrays_in_structs_test.cc
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)
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@ -30,7 +30,6 @@
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#include "src/transform/inline_pointer_lets.h"
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#include "src/transform/manager.h"
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#include "src/transform/simplify.h"
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#include "src/transform/var_for_dynamic_index.h"
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TINT_INSTANTIATE_TYPEINFO(tint::transform::Spirv::Config);
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@ -45,7 +44,6 @@ Output Spirv::Run(const Program* in, const DataMap& data) {
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manager.Add<InlinePointerLets>(); // Required for arrayLength()
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manager.Add<Simplify>(); // Required for arrayLength()
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manager.Add<ExternalTextureTransform>();
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manager.Add<VarForDynamicIndex>();
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auto transformedInput = manager.Run(in, data);
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auto* cfg = data.Get<Config>();
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@ -1,80 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/transform/var_for_dynamic_index.h"
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#include <utility>
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#include "src/program_builder.h"
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#include "src/sem/array.h"
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#include "src/sem/block_statement.h"
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#include "src/sem/expression.h"
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#include "src/sem/statement.h"
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namespace tint {
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namespace transform {
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VarForDynamicIndex::VarForDynamicIndex() = default;
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VarForDynamicIndex::~VarForDynamicIndex() = default;
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Output VarForDynamicIndex::Run(const Program* in, const DataMap&) {
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ProgramBuilder out;
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CloneContext ctx(&out, in);
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for (auto* node : in->ASTNodes().Objects()) {
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if (auto* access_expr = node->As<ast::ArrayAccessorExpression>()) {
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// Found an array accessor expression
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auto* index_expr = access_expr->idx_expr();
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auto* indexed_expr = access_expr->array();
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if (index_expr->Is<ast::ScalarConstructorExpression>()) {
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// Index expression is a literal value. As this isn't a dynamic index,
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// we can ignore this.
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continue;
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}
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auto* indexed = ctx.src->Sem().Get(indexed_expr);
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if (!indexed->Type()->IsAnyOf<sem::Array, sem::Matrix>()) {
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// This transform currently only cares about array and matrices.
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continue;
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}
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auto* stmt = indexed->Stmt(); // Statement that owns the expression
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auto* block = stmt->Block(); // Block that owns the statement
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// Construct a `var` declaration to hold the value in memory.
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auto* ty = CreateASTTypeFor(&ctx, indexed->Type());
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auto var_name = ctx.dst->Symbols().New("var_for_index");
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auto* var_decl = ctx.dst->Decl(ctx.dst->Var(
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var_name, ty, ast::StorageClass::kNone, ctx.Clone(indexed_expr)));
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// Insert the `var` declaration before the statement that performs the
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// indexing. Note that for indexing chains, AST node ordering guarantees
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// that the inner-most index variable will be placed first in the block.
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ctx.InsertBefore(block->Declaration()->statements(), stmt->Declaration(),
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var_decl);
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// Replace the original index expression with the new `var`.
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ctx.Replace(indexed_expr, ctx.dst->Expr(var_name));
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}
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}
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ctx.Clone();
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return Output(Program(std::move(out)));
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}
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} // namespace transform
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} // namespace tint
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@ -1,48 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TRANSFORM_VAR_FOR_DYNAMIC_INDEX_H_
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#define SRC_TRANSFORM_VAR_FOR_DYNAMIC_INDEX_H_
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#include <string>
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#include <unordered_map>
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#include "src/transform/transform.h"
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namespace tint {
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namespace transform {
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/// A transform that extracts array and matrix values that are dynamically
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/// indexed to a temporary `var` local before performing the index. This
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/// transform is used by the SPIR-V writer as there is no SPIR-V instruction
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/// that can dynamically index a non-pointer composite.
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class VarForDynamicIndex : public Transform {
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public:
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/// Constructor
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VarForDynamicIndex();
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/// Destructor
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~VarForDynamicIndex() override;
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/// Runs the transform on `program`, returning the transformation result.
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/// @param program the source program to transform
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/// @param data optional extra transform-specific input data
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/// @returns the transformation result
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Output Run(const Program* program, const DataMap& data = {}) override;
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};
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} // namespace transform
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} // namespace tint
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#endif // SRC_TRANSFORM_VAR_FOR_DYNAMIC_INDEX_H_
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@ -1,121 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/transform/var_for_dynamic_index.h"
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#include "src/transform/test_helper.h"
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namespace tint {
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namespace transform {
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namespace {
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using VarForDynamicIndexTest = TransformTest;
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TEST_F(VarForDynamicIndexTest, EmptyModule) {
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auto* src = "";
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auto* expect = "";
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auto got = Run<VarForDynamicIndex>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VarForDynamicIndexTest, ArrayIndexDynamic) {
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auto* src = R"(
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fn f() {
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var i : i32;
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let p : array<i32, 4> = array<i32, 4>(1, 2, 3, 4);
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let x : i32 = p[i];
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}
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)";
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auto* expect = R"(
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fn f() {
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var i : i32;
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let p : array<i32, 4> = array<i32, 4>(1, 2, 3, 4);
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var var_for_index : array<i32, 4> = p;
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let x : i32 = var_for_index[i];
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}
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)";
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auto got = Run<VarForDynamicIndex>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VarForDynamicIndexTest, ArrayIndexDynamicChain) {
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auto* src = R"(
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fn f() {
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var i : i32;
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var j : i32;
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let p : array<array<i32, 2>, 2> = array<array<i32, 2>, 2>(array<i32, 2>(1, 2), array<i32, 2>(3, 4));
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let x : i32 = p[i][j];
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}
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)";
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// TODO(bclayton): Optimize this case:
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// This output is not as efficient as it could be.
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// We only actually need to hoist the inner-most array to a `var`
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// (`var_for_index`), as later indexing operations will be working with
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// references, not values.
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auto* expect = R"(
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fn f() {
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var i : i32;
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var j : i32;
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let p : array<array<i32, 2>, 2> = array<array<i32, 2>, 2>(array<i32, 2>(1, 2), array<i32, 2>(3, 4));
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var var_for_index : array<array<i32, 2>, 2> = p;
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var var_for_index_1 : array<i32, 2> = var_for_index[i];
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let x : i32 = var_for_index_1[j];
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}
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)";
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auto got = Run<VarForDynamicIndex>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VarForDynamicIndexTest, ArrayIndexLiteral) {
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auto* src = R"(
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fn f() {
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let p : array<i32, 4> = array<i32, 4>(1, 2, 3, 4);
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let x : i32 = p[1];
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}
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)";
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auto* expect = src;
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auto got = Run<VarForDynamicIndex>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VarForDynamicIndexTest, ArrayIndexLiteralChain) {
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auto* src = R"(
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fn f() {
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let p : array<array<i32, 2>, 2> = array<array<i32, 2>, 2>(array<i32, 2>(1, 2), array<i32, 2>(3, 4));
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let x : i32 = p[0][1];
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}
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)";
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auto* expect = src;
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auto got = Run<VarForDynamicIndex>(src);
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EXPECT_EQ(expect, str(got));
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}
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} // namespace
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} // namespace transform
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} // namespace tint
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@ -1077,17 +1077,6 @@ uint32_t Builder::GenerateAccessorExpression(ast::Expression* expr) {
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}
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info.source_type = TypeOf(source);
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if (auto* access = accessors[0]->As<ast::ArrayAccessorExpression>()) {
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auto* array = TypeOf(access->array())->As<sem::Array>();
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bool literal_index =
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array && access->idx_expr()->Is<ast::ScalarConstructorExpression>();
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if (array && !literal_index) {
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TINT_ICE(builder_.Diagnostics())
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<< "Dynamic index on array value should have been promoted to "
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"storage with the VarForDynamicIndex transform";
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}
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}
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for (auto* accessor : accessors) {
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if (auto* array = accessor->As<ast::ArrayAccessorExpression>()) {
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if (!GenerateArrayAccessor(array, &info)) {
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@ -937,12 +937,12 @@ TEST_F(BuilderTest, ArrayAccessor_Array_Literal) {
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}
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TEST_F(BuilderTest, ArrayAccessor_Array_Dynamic) {
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// let a : array<f32, 3>;
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// var a : array<f32, 3>;
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// idx : i32
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// a[idx]
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auto* var = Const("a", ty.array<f32, 3>(),
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Construct(ty.array<f32, 3>(), 0.0f, 0.5f, 1.0f));
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auto* var = Var("a", ty.array<f32, 3>(),
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Construct(ty.array<f32, 3>(), 0.0f, 0.5f, 1.0f));
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auto* idx = Var("idx", ty.i32());
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auto* expr = IndexAccessor("a", idx);
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@ -963,21 +963,21 @@ TEST_F(BuilderTest, ArrayAccessor_Array_Dynamic) {
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%10 = OpConstant %6 0.5
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%11 = OpConstant %6 1
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%12 = OpConstantComposite %5 %9 %10 %11
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%15 = OpTypeInt 32 1
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%14 = OpTypePointer Function %15
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%16 = OpConstantNull %15
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%18 = OpTypePointer Function %5
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%19 = OpConstantNull %5
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%14 = OpTypePointer Function %5
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%15 = OpConstantNull %5
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%18 = OpTypeInt 32 1
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%17 = OpTypePointer Function %18
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%19 = OpConstantNull %18
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%21 = OpTypePointer Function %6
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)");
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EXPECT_EQ(DumpInstructions(b.functions()[0].variables()),
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R"(%13 = OpVariable %14 Function %16
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%17 = OpVariable %18 Function %19
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R"(%13 = OpVariable %14 Function %15
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%16 = OpVariable %17 Function %19
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)");
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EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()),
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R"(OpStore %17 %12
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%20 = OpLoad %15 %13
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%22 = OpAccessChain %21 %17 %20
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R"(OpStore %13 %12
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%20 = OpLoad %18 %16
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%22 = OpAccessChain %21 %13 %20
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%23 = OpLoad %6 %22
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)");
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@ -985,14 +985,14 @@ TEST_F(BuilderTest, ArrayAccessor_Array_Dynamic) {
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}
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TEST_F(BuilderTest, ArrayAccessor_Matrix_Dynamic) {
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// let a : mat2x2<f32>(vec2<f32>(1., 2.), vec2<f32>(3., 4.));
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// var a : mat2x2<f32>(vec2<f32>(1., 2.), vec2<f32>(3., 4.));
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// idx : i32
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// a[idx]
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auto* var =
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Const("a", ty.mat2x2<f32>(),
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Construct(ty.mat2x2<f32>(), Construct(ty.vec2<f32>(), 1.f, 2.f),
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Construct(ty.vec2<f32>(), 3.f, 4.f)));
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Var("a", ty.mat2x2<f32>(),
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Construct(ty.mat2x2<f32>(), Construct(ty.vec2<f32>(), 1.f, 2.f),
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Construct(ty.vec2<f32>(), 3.f, 4.f)));
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auto* idx = Var("idx", ty.i32());
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auto* expr = IndexAccessor("a", idx);
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@ -1015,21 +1015,21 @@ TEST_F(BuilderTest, ArrayAccessor_Matrix_Dynamic) {
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%12 = OpConstant %7 4
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%13 = OpConstantComposite %6 %11 %12
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%14 = OpConstantComposite %5 %10 %13
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%17 = OpTypeInt 32 1
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%16 = OpTypePointer Function %17
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%18 = OpConstantNull %17
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%20 = OpTypePointer Function %5
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%21 = OpConstantNull %5
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%16 = OpTypePointer Function %5
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%17 = OpConstantNull %5
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%20 = OpTypeInt 32 1
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%19 = OpTypePointer Function %20
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%21 = OpConstantNull %20
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%23 = OpTypePointer Function %6
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)");
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EXPECT_EQ(DumpInstructions(b.functions()[0].variables()),
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R"(%15 = OpVariable %16 Function %18
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%19 = OpVariable %20 Function %21
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R"(%15 = OpVariable %16 Function %17
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%18 = OpVariable %19 Function %21
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)");
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EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()),
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R"(OpStore %19 %14
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%22 = OpLoad %17 %15
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%24 = OpAccessChain %23 %19 %22
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R"(OpStore %15 %14
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%22 = OpLoad %20 %18
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%24 = OpAccessChain %23 %15 %22
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%25 = OpLoad %6 %24
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)");
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@ -286,7 +286,6 @@ tint_unittests_source_set("tint_unittests_core_src") {
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"../src/transform/single_entry_point_test.cc",
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"../src/transform/test_helper.h",
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"../src/transform/transform_test.cc",
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"../src/transform/var_for_dynamic_index_test.cc",
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"../src/transform/vertex_pulling_test.cc",
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"../src/transform/wrap_arrays_in_structs_test.cc",
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"../src/utils/enum_set_test.cc",
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@ -6,7 +6,7 @@ struct Output {
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[[builtin(vertex_index)]] VertexIndex : u32,
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[[builtin(instance_index)]] InstanceIndex : u32) -> Output {
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// TODO: remove workaround for Tint unary array access broke
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let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(
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var zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(
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vec2<f32>(0.2, 0.2),
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vec2<f32>(0.3, 0.3),
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vec2<f32>(-0.1, -0.1),
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@ -14,7 +14,7 @@ struct Output {
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let z : f32 = zv[InstanceIndex].x;
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var output : Output;
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output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
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let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(
|
||||
var colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(
|
||||
vec4<f32>(1.0, 0.0, 0.0, 1.0),
|
||||
vec4<f32>(0.0, 1.0, 0.0, 1.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 1.0),
|
||||
|
@ -22,4 +22,4 @@ struct Output {
|
|||
);
|
||||
output.color = colors[InstanceIndex];
|
||||
return output;
|
||||
}
|
||||
}
|
|
@ -20,11 +20,11 @@ struct tint_array_wrapper_1 {
|
|||
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||||
const uint VertexIndex = tint_symbol.VertexIndex;
|
||||
const uint InstanceIndex = tint_symbol.InstanceIndex;
|
||||
const tint_array_wrapper zv = {{float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
|
||||
tint_array_wrapper zv = {{float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
|
||||
const float z = zv.arr[InstanceIndex].x;
|
||||
Output output = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||||
output.Position = float4(0.5f, 0.5f, z, 1.0f);
|
||||
const tint_array_wrapper_1 colors = {{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
|
||||
tint_array_wrapper_1 colors = {{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
|
||||
output.color = colors.arr[InstanceIndex];
|
||||
const tint_symbol_2 tint_symbol_3 = {output.color, output.Position};
|
||||
return tint_symbol_3;
|
||||
|
|
|
@ -17,11 +17,11 @@ struct tint_array_wrapper_1 {
|
|||
};
|
||||
|
||||
vertex tint_symbol_2 tint_symbol(uint VertexIndex [[vertex_id]], uint InstanceIndex [[instance_id]]) {
|
||||
tint_array_wrapper const zv = {.arr={float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
|
||||
tint_array_wrapper zv = {.arr={float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
|
||||
float const z = zv.arr[InstanceIndex].x;
|
||||
Output output = {};
|
||||
output.Position = float4(0.5f, 0.5f, z, 1.0f);
|
||||
tint_array_wrapper_1 const colors = {.arr={float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
|
||||
tint_array_wrapper_1 colors = {.arr={float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
|
||||
output.color = colors.arr[InstanceIndex];
|
||||
tint_symbol_2 const tint_symbol_3 = {.color=output.color, .Position=output.Position};
|
||||
return tint_symbol_3;
|
||||
|
|
|
@ -17,9 +17,9 @@
|
|||
OpName %tint_symbol_5 "tint_symbol_5"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %main "main"
|
||||
OpName %var_for_index "var_for_index"
|
||||
OpName %zv "zv"
|
||||
OpName %output "output"
|
||||
OpName %var_for_index_1 "var_for_index_1"
|
||||
OpName %colors "colors"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %tint_symbol BuiltIn VertexIndex
|
||||
OpDecorate %tint_symbol_1 BuiltIn InstanceIndex
|
||||
|
@ -88,21 +88,21 @@
|
|||
OpFunctionEnd
|
||||
%main = OpFunction %void None %22
|
||||
%24 = OpLabel
|
||||
%var_for_index = OpVariable %_ptr_Function__arr_v2float_uint_4 Function %40
|
||||
%zv = OpVariable %_ptr_Function__arr_v2float_uint_4 Function %40
|
||||
%output = OpVariable %_ptr_Function_Output Function %48
|
||||
%var_for_index_1 = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %62
|
||||
%colors = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %62
|
||||
OpStore %tint_pointsize %float_1
|
||||
OpStore %var_for_index %37
|
||||
OpStore %zv %37
|
||||
%41 = OpLoad %uint %tint_symbol_1
|
||||
%44 = OpAccessChain %_ptr_Function_float %var_for_index %41 %uint_0
|
||||
%44 = OpAccessChain %_ptr_Function_float %zv %41 %uint_0
|
||||
%45 = OpLoad %float %44
|
||||
%50 = OpAccessChain %_ptr_Function_v4float %output %uint_0
|
||||
%52 = OpCompositeConstruct %v4float %float_0_5 %float_0_5 %45 %float_1
|
||||
OpStore %50 %52
|
||||
OpStore %var_for_index_1 %59
|
||||
OpStore %colors %59
|
||||
%64 = OpAccessChain %_ptr_Function_v4float %output %uint_1
|
||||
%65 = OpLoad %uint %tint_symbol_1
|
||||
%66 = OpAccessChain %_ptr_Function_v4float %var_for_index_1 %65
|
||||
%66 = OpAccessChain %_ptr_Function_v4float %colors %65
|
||||
%67 = OpLoad %v4float %66
|
||||
OpStore %64 %67
|
||||
%69 = OpLoad %Output %output
|
||||
|
|
|
@ -7,11 +7,11 @@ struct Output {
|
|||
|
||||
[[stage(vertex)]]
|
||||
fn main([[builtin(vertex_index)]] VertexIndex : u32, [[builtin(instance_index)]] InstanceIndex : u32) -> Output {
|
||||
let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.200000003, 0.200000003), vec2<f32>(0.300000012, 0.300000012), vec2<f32>(-0.100000001, -0.100000001), vec2<f32>(1.100000024, 1.100000024));
|
||||
var zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.200000003, 0.200000003), vec2<f32>(0.300000012, 0.300000012), vec2<f32>(-0.100000001, -0.100000001), vec2<f32>(1.100000024, 1.100000024));
|
||||
let z : f32 = zv[InstanceIndex].x;
|
||||
var output : Output;
|
||||
output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
|
||||
let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
|
||||
var colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
|
||||
output.color = colors[InstanceIndex];
|
||||
return output;
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
fn f() {
|
||||
var i : i32;
|
||||
var j : i32;
|
||||
let m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
|
||||
var m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
|
||||
let f : f32 = m[i][j];
|
||||
}
|
||||
}
|
|
@ -6,6 +6,6 @@ void unused_entry_point() {
|
|||
void f() {
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
const float2x2 m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
||||
float2x2 m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
||||
const float f = m[i][j];
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ using namespace metal;
|
|||
void f() {
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
float2x2 const m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
||||
float2x2 m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
|
||||
float const f = m[i][j];
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
OpName %f "f"
|
||||
OpName %i "i"
|
||||
OpName %j "j"
|
||||
OpName %var_for_index "var_for_index"
|
||||
OpName %m "m"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
|
@ -38,11 +38,11 @@
|
|||
%6 = OpLabel
|
||||
%i = OpVariable %_ptr_Function_int Function %10
|
||||
%j = OpVariable %_ptr_Function_int Function %10
|
||||
%var_for_index = OpVariable %_ptr_Function_mat2v2float Function %24
|
||||
OpStore %var_for_index %21
|
||||
%m = OpVariable %_ptr_Function_mat2v2float Function %24
|
||||
OpStore %m %21
|
||||
%25 = OpLoad %int %i
|
||||
%26 = OpLoad %int %j
|
||||
%28 = OpAccessChain %_ptr_Function_float %var_for_index %25 %26
|
||||
%28 = OpAccessChain %_ptr_Function_float %m %25 %26
|
||||
%29 = OpLoad %float %28
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
fn f() {
|
||||
var i : i32;
|
||||
var j : i32;
|
||||
let m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
|
||||
var m : mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
|
||||
let f : f32 = m[i][j];
|
||||
}
|
||||
|
|
|
@ -13,14 +13,13 @@
|
|||
// limitations under the License.
|
||||
|
||||
// Vertex shader
|
||||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(0.0, 0.5),
|
||||
vec2<f32>(-0.5, -0.5),
|
||||
vec2<f32>(0.5, -0.5));
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32)
|
||||
-> [[builtin(position)]] vec4<f32> {
|
||||
var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(0.0, 0.5),
|
||||
vec2<f32>(-0.5, -0.5),
|
||||
vec2<f32>(0.5, -0.5));
|
||||
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,18 +1,16 @@
|
|||
struct tint_array_wrapper {
|
||||
float2 arr[3];
|
||||
};
|
||||
|
||||
static const tint_array_wrapper pos = {{float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
|
||||
|
||||
struct tint_symbol_1 {
|
||||
uint VertexIndex : SV_VertexID;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
struct tint_array_wrapper {
|
||||
float2 arr[3];
|
||||
};
|
||||
|
||||
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
|
||||
const uint VertexIndex = tint_symbol.VertexIndex;
|
||||
tint_array_wrapper pos = {{float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
|
||||
const tint_symbol_2 tint_symbol_4 = {float4(pos.arr[VertexIndex], 0.0f, 1.0f)};
|
||||
return tint_symbol_4;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_array_wrapper {
|
||||
float2 arr[3];
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
float4 value [[position]];
|
||||
};
|
||||
struct tint_array_wrapper {
|
||||
float2 arr[3];
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
|
||||
vertex tint_symbol_1 vtx_main(uint VertexIndex [[vertex_id]]) {
|
||||
tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
|
||||
tint_symbol_1 const tint_symbol_3 = {.value=float4(pos.arr[VertexIndex], 0.0f, 1.0f)};
|
||||
return tint_symbol_3;
|
||||
}
|
||||
|
|
|
@ -9,65 +9,64 @@
|
|||
OpEntryPoint Fragment %frag_main "frag_main" %tint_symbol_5
|
||||
OpExecutionMode %frag_main OriginUpperLeft
|
||||
OpName %tint_pointsize "tint_pointsize"
|
||||
OpName %pos "pos"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %tint_symbol_5 "tint_symbol_5"
|
||||
OpName %tint_symbol_3 "tint_symbol_3"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %vtx_main "vtx_main"
|
||||
OpName %var_for_index "var_for_index"
|
||||
OpName %pos "pos"
|
||||
OpName %tint_symbol_6 "tint_symbol_6"
|
||||
OpName %tint_symbol_4 "tint_symbol_4"
|
||||
OpName %frag_main "frag_main"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %_arr_v2float_uint_3 ArrayStride 8
|
||||
OpDecorate %tint_symbol BuiltIn VertexIndex
|
||||
OpDecorate %tint_symbol_2 BuiltIn Position
|
||||
OpDecorate %tint_symbol_5 Location 0
|
||||
OpDecorate %_arr_v2float_uint_3 ArrayStride 8
|
||||
%float = OpTypeFloat 32
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%4 = OpConstantNull %float
|
||||
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
|
||||
%v2float = OpTypeVector %float 2
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%11 = OpConstantComposite %v2float %float_0 %float_0_5
|
||||
%float_n0_5 = OpConstant %float -0.5
|
||||
%13 = OpConstantComposite %v2float %float_n0_5 %float_n0_5
|
||||
%14 = OpConstantComposite %v2float %float_0_5 %float_n0_5
|
||||
%pos = OpConstantComposite %_arr_v2float_uint_3 %11 %13 %14
|
||||
%_ptr_Input_uint = OpTypePointer Input %uint
|
||||
%tint_symbol = OpVariable %_ptr_Input_uint Input
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%21 = OpConstantNull %v4float
|
||||
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %21
|
||||
%tint_symbol_5 = OpVariable %_ptr_Output_v4float Output %21
|
||||
%11 = OpConstantNull %v4float
|
||||
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %11
|
||||
%tint_symbol_5 = OpVariable %_ptr_Output_v4float Output %11
|
||||
%void = OpTypeVoid
|
||||
%23 = OpTypeFunction %void %v4float
|
||||
%28 = OpTypeFunction %void
|
||||
%13 = OpTypeFunction %void %v4float
|
||||
%18 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%v2float = OpTypeVector %float 2
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%27 = OpConstantComposite %v2float %float_0 %float_0_5
|
||||
%float_n0_5 = OpConstant %float -0.5
|
||||
%29 = OpConstantComposite %v2float %float_n0_5 %float_n0_5
|
||||
%30 = OpConstantComposite %v2float %float_0_5 %float_n0_5
|
||||
%31 = OpConstantComposite %_arr_v2float_uint_3 %27 %29 %30
|
||||
%_ptr_Function__arr_v2float_uint_3 = OpTypePointer Function %_arr_v2float_uint_3
|
||||
%34 = OpConstantNull %_arr_v2float_uint_3
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%49 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
|
||||
%tint_symbol_3 = OpFunction %void None %23
|
||||
%tint_symbol_3 = OpFunction %void None %13
|
||||
%tint_symbol_1 = OpFunctionParameter %v4float
|
||||
%27 = OpLabel
|
||||
%17 = OpLabel
|
||||
OpStore %tint_symbol_2 %tint_symbol_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vtx_main = OpFunction %void None %28
|
||||
%30 = OpLabel
|
||||
%var_for_index = OpVariable %_ptr_Function__arr_v2float_uint_3 Function %34
|
||||
%vtx_main = OpFunction %void None %18
|
||||
%20 = OpLabel
|
||||
%pos = OpVariable %_ptr_Function__arr_v2float_uint_3 Function %34
|
||||
OpStore %tint_pointsize %float_1
|
||||
OpStore %var_for_index %pos
|
||||
OpStore %pos %31
|
||||
%36 = OpLoad %uint %tint_symbol
|
||||
%38 = OpAccessChain %_ptr_Function_v2float %var_for_index %36
|
||||
%38 = OpAccessChain %_ptr_Function_v2float %pos %36
|
||||
%39 = OpLoad %v2float %38
|
||||
%40 = OpCompositeExtract %float %39 0
|
||||
%41 = OpCompositeExtract %float %39 1
|
||||
|
@ -75,13 +74,13 @@
|
|||
%35 = OpFunctionCall %void %tint_symbol_3 %42
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_6 = OpFunction %void None %23
|
||||
%tint_symbol_6 = OpFunction %void None %13
|
||||
%tint_symbol_4 = OpFunctionParameter %v4float
|
||||
%45 = OpLabel
|
||||
OpStore %tint_symbol_5 %tint_symbol_4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%frag_main = OpFunction %void None %28
|
||||
%frag_main = OpFunction %void None %18
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %tint_symbol_6 %49
|
||||
OpReturn
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
|
||||
var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
|
||||
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue