27 lines
749 B
Plaintext
27 lines
749 B
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct FragmentInput {
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float2 vUv;
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};
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struct FragmentOutput {
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float4 color;
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};
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struct tint_symbol_2 {
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float2 vUv [[user(locn2)]];
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};
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struct tint_symbol_3 {
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float4 color [[color(0)]];
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};
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fragment tint_symbol_3 tint_symbol(depth2d<float, access::sample> tint_symbol_5 [[texture(5)]], sampler tint_symbol_6 [[sampler(3)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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FragmentInput const fIn = {.vUv=tint_symbol_1.vUv};
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float const sample = tint_symbol_5.sample(tint_symbol_6, fIn.vUv);
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float3 const color = float3(sample, sample, sample);
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FragmentOutput fOut = {};
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fOut.color = float4(color, 1.0f);
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tint_symbol_3 const tint_symbol_4 = {.color=fOut.color};
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return tint_symbol_4;
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}
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