dawn-cmake/test/intrinsics/gen/isNormal/b00ab1.wgsl.expected.hlsl

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bool2 tint_isNormal(float2 param_0) {
uint2 exponent = asuint(param_0) & 0x7f80000;
uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
void isNormal_b00ab1() {
bool2 res = tint_isNormal(float2(0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
isNormal_b00ab1();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
isNormal_b00ab1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
isNormal_b00ab1();
return;
}