dawn-cmake/test/intrinsics/gen/mix/2fadab.wgsl.expected.hlsl

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void mix_2fadab() {
float2 res = lerp(float2(0.0f, 0.0f), float2(0.0f, 0.0f), 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
mix_2fadab();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
mix_2fadab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
mix_2fadab();
return;
}