2021-06-04 14:40:28 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct VertexInputs {
|
|
|
|
uint vertex_index;
|
|
|
|
uint instance_index;
|
|
|
|
};
|
|
|
|
struct tint_symbol_4 {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint tint_symbol_3 [[instance_id]]) {
|
|
|
|
VertexInputs const inputs = {.vertex_index=tint_symbol_2, .instance_index=tint_symbol_3};
|
|
|
|
uint const foo = (inputs.vertex_index + inputs.instance_index);
|
|
|
|
tint_symbol_4 const tint_symbol_5 = {.value=float4()};
|
|
|
|
return tint_symbol_5;
|
|
|
|
}
|
|
|
|
|