35 lines
883 B
HLSL
35 lines
883 B
HLSL
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static float2x4 x_1[2] = (float2x4[2])0;
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static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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return;
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}
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struct main_out {
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float4 x_2_1;
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};
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struct tint_symbol_1 {
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float4 x_1_param : TEXCOORD7;
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float4 x_1_param_1 : TEXCOORD8;
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float4 x_1_param_2 : TEXCOORD9;
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float4 x_1_param_3 : TEXCOORD10;
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};
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struct tint_symbol_2 {
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float4 x_2_1 : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 x_1_param = tint_symbol.x_1_param;
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const float4 x_1_param_1 = tint_symbol.x_1_param_1;
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const float4 x_1_param_2 = tint_symbol.x_1_param_2;
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const float4 x_1_param_3 = tint_symbol.x_1_param_3;
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x_1[0][0] = x_1_param;
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x_1[0][1] = x_1_param_1;
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x_1[1][0] = x_1_param_2;
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x_1[1][1] = x_1_param_3;
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main_1();
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const main_out tint_symbol_3 = {x_2};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1};
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return tint_symbol_4;
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}
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