2021-05-18 09:24:18 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2022-06-24 17:01:59 +00:00
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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2021-06-16 17:42:53 +00:00
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};
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2022-02-09 23:55:51 +00:00
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2022-06-24 17:01:59 +00:00
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constant tint_array<float2, 3> pos = tint_array<float2, 3>{float2(0.0f, 0.5f), float2(-0.5f), float2(0.5f, -0.5f)};
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2022-02-09 23:55:51 +00:00
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2022-01-06 18:11:01 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-05-18 09:24:18 +00:00
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2021-08-04 22:15:28 +00:00
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float4 vtx_main_inner(uint VertexIndex) {
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2022-06-24 17:01:59 +00:00
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return float4(pos[VertexIndex], 0.0f, 1.0f);
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2021-08-04 22:15:28 +00:00
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}
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vertex tint_symbol vtx_main(uint VertexIndex [[vertex_id]]) {
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float4 const inner_result = vtx_main_inner(VertexIndex);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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2022-02-09 23:55:51 +00:00
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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float4 frag_main_inner() {
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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2021-05-18 09:24:18 +00:00
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}
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2021-08-04 22:15:28 +00:00
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fragment tint_symbol_1 frag_main() {
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float4 const inner_result_1 = frag_main_inner();
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tint_symbol_1 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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2021-05-18 09:24:18 +00:00
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}
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