2022-08-05 15:15:17 +00:00
|
|
|
#version 310 es
|
|
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
f16vec2 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-08-05 15:15:17 +00:00
|
|
|
void fract_181aa9() {
|
2022-12-13 23:59:45 +00:00
|
|
|
f16vec2 res = f16vec2(0.25hf);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-08-05 15:15:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vec4 vertex_main() {
|
|
|
|
fract_181aa9();
|
|
|
|
return vec4(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_PointSize = 1.0;
|
|
|
|
vec4 inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
|
|
precision mediump float;
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
f16vec2 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-08-05 15:15:17 +00:00
|
|
|
void fract_181aa9() {
|
2022-12-13 23:59:45 +00:00
|
|
|
f16vec2 res = f16vec2(0.25hf);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-08-05 15:15:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
fract_181aa9();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
f16vec2 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-08-05 15:15:17 +00:00
|
|
|
void fract_181aa9() {
|
2022-12-13 23:59:45 +00:00
|
|
|
f16vec2 res = f16vec2(0.25hf);
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-08-05 15:15:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
|
|
|
fract_181aa9();
|
|
|
|
}
|
|
|
|
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
|
|
|
compute_main();
|
|
|
|
return;
|
|
|
|
}
|