dawn-cmake/test/tint/builtins/gen/var/firstLeadingBit/a622c2.wgsl.expected.glsl

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#version 310 es
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec2 inner;
} prevent_dce;
void firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
ivec2 res = tint_first_leading_bit(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
firstLeadingBit_a622c2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec2 inner;
} prevent_dce;
void firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
ivec2 res = tint_first_leading_bit(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
firstLeadingBit_a622c2();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec2 inner;
} prevent_dce;
void firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
ivec2 res = tint_first_leading_bit(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
firstLeadingBit_a622c2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}