dawn-cmake/test/tint/shader_io/invariant.wgsl.expected.hlsl

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HLSL
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struct tint_symbol {
precise float4 value : SV_Position;
};
float4 main_inner() {
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol main() {
const float4 inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}