CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 446166c81b tools/setup-build: Into the 'active' symlink directory
Previously we'd generate the build files into the symlink target directory.
CMake gets grumpy if the cache is invalidated, and you're building in the 'active' directory, which does not match the directory path it remembered.

Also: Enable ccache if found on PATH

Change-Id: I7e0dc93516b2c59d6bf346fc943acea3d0021087
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88311
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-04-29 20:18:45 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
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docs tint: Refactor if-else statement representation 2022-04-29 00:14:53 +00:00
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include Factor out common cache testing code. 2022-04-21 03:14:37 +00:00
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dawn.json Update default value for map range size to WGPU_WHOLE_MAP_SIZE 2022-04-29 18:12:17 +00:00
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go.mod tools: Add the 'cts time' sub-command 2022-04-29 19:09:17 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.