2021-07-08 21:21:27 +00:00
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#include <metal_stdlib>
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2021-07-08 21:21:27 +00:00
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-07-08 21:21:27 +00:00
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void modf_3d00e2(thread float4* const tint_symbol_2) {
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float4 res = modf(float4(), *(&(*(tint_symbol_2))));
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}
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vertex tint_symbol vertex_main() {
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thread float4 tint_symbol_3 = 0.0f;
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modf_3d00e2(&(tint_symbol_3));
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main() {
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thread float4 tint_symbol_4 = 0.0f;
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modf_3d00e2(&(tint_symbol_4));
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return;
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}
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kernel void compute_main() {
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thread float4 tint_symbol_5 = 0.0f;
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modf_3d00e2(&(tint_symbol_5));
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return;
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}
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