14 lines
277 B
HLSL
14 lines
277 B
HLSL
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Texture2D<float4> t : register(t0, space0);
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SamplerState s : register(s1, space0);
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void main() {
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const Texture2D<float4> x = t;
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const SamplerState a = s;
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1;
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const Texture2D<float4> y = x;
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const SamplerState b = a;
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2;
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y.Sample(b, float2(1.0f, 2.0f));
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return;
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}
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