2021-06-04 15:28:47 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct MyStruct {
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float f1;
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};
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2021-06-16 09:19:36 +00:00
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struct tint_array_wrapper {
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float arr[10];
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};
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2021-06-04 15:28:47 +00:00
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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int ret_i32() {
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return 1;
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}
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uint ret_u32() {
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return 1u;
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}
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float ret_f32() {
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return 1.0f;
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}
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MyStruct ret_MyStruct() {
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MyStruct const tint_symbol_2 = {};
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return tint_symbol_2;
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}
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2021-06-16 09:19:36 +00:00
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tint_array_wrapper ret_MyArray() {
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tint_array_wrapper const tint_symbol_3 = {.arr={}};
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2021-06-04 15:28:47 +00:00
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return tint_symbol_3;
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}
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void var_decls() {
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int v1 = 1;
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uint v2 = 1u;
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float v3 = 1.0f;
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int3 v4 = int3(1, 1, 1);
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uint3 v5 = uint3(1u, 1u, 1u);
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float3 v6 = float3(1.0f, 1.0f, 1.0f);
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float3x3 v7 = float3x3(v6, v6, v6);
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MyStruct v8 = {.f1=1.0f};
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2021-06-16 09:19:36 +00:00
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tint_array_wrapper v9 = {.arr={}};
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2021-06-04 15:28:47 +00:00
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int v10 = ret_i32();
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uint v11 = ret_u32();
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float v12 = ret_f32();
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MyStruct v13 = ret_MyStruct();
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MyStruct v14 = ret_MyStruct();
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2021-06-16 09:19:36 +00:00
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tint_array_wrapper v15 = ret_MyArray();
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2021-06-04 15:28:47 +00:00
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}
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fragment tint_symbol_1 tint_symbol() {
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tint_symbol_1 const tint_symbol_4 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_4;
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}
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