2021-06-04 15:28:47 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct MyStruct {
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float f1;
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};
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2021-06-16 09:19:36 +00:00
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struct tint_array_wrapper {
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float arr[10];
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};
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2021-06-04 15:28:47 +00:00
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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constant int v1 = 1;
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constant uint v2 = 1u;
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constant float v3 = 1.0f;
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constant int3 v4 = int3(1, 1, 1);
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constant uint3 v5 = uint3(1u, 1u, 1u);
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constant float3 v6 = float3(1.0f, 1.0f, 1.0f);
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constant float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f));
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constant MyStruct v8 = {};
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2021-06-16 09:19:36 +00:00
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constant tint_array_wrapper v9 = {.arr={}};
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2021-06-04 15:28:47 +00:00
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fragment tint_symbol_1 tint_symbol() {
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tint_symbol_1 const tint_symbol_2 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_2;
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}
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