2022-06-02 14:36:10 +00:00
|
|
|
@group(1) @binding(0) var arg_0 : texture_depth_cube;
|
|
|
|
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
|
|
|
|
fn textureSampleLevel_1b0291() {
|
2022-11-04 17:06:03 +00:00
|
|
|
var arg_2 = vec3<f32>(1.0f);
|
2022-10-25 13:08:45 +00:00
|
|
|
var arg_3 = 1i;
|
2022-06-02 14:36:10 +00:00
|
|
|
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3);
|
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@vertex
|
2022-06-02 14:36:10 +00:00
|
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
|
|
textureSampleLevel_1b0291();
|
|
|
|
return vec4<f32>();
|
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@fragment
|
2022-06-02 14:36:10 +00:00
|
|
|
fn fragment_main() {
|
|
|
|
textureSampleLevel_1b0291();
|
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@compute @workgroup_size(1)
|
2022-06-02 14:36:10 +00:00
|
|
|
fn compute_main() {
|
|
|
|
textureSampleLevel_1b0291();
|
|
|
|
}
|