dawn-cmake/test/bug/tint/998.wgsl.expected.wgsl

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WebGPU Shading Language
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[[block]]
struct Constants {
zero : u32;
};
[[group(1), binding(0)]] var<uniform> constants : Constants;
[[block]]
struct Result {
value : u32;
};
[[group(1), binding(1)]] var<storage, write> result : Result;
struct S {
data : array<u32, 3>;
};
var<private> s : S;
[[stage(compute), workgroup_size(1)]]
fn main() {
s.data[constants.zero] = 0u;
}