static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x = 0;
x = 0;
if ((float4(1.0f, 1.0f, 1.0f, 1.0f)[clamp(x, 0, 3)] >= 1.0f)) {
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;