dawn-cmake/test/vk-gl-cts/graphicsfuzz
James Price 46978033a7 msl: Only emit packed vectors when the width is 3
MSL vectors with other widths already match WGSL's rules for alignment
and size.

Change-Id: I237052372463ea8323eab47c3b4ca90c6d8afcc3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62600
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-23 21:45:23 +00:00
..
access-new-vector-inside-if-condition spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
always-discarding-function msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
arr-value-set-to-arr-value-squared msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
array-idx-multiplied-by-for-loop-idx msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
assign-array-value-to-another-array spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
assign-array-value-to-another-array-2 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
barrier-in-loop-with-break msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
break-in-do-while-with-nested-if msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
call-function-with-discard spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
call-if-while-switch msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
color-set-in-for-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
color-write-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
conditional-return-in-infinite-while msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
control-flow-in-function msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cosh-return-inf-unused spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-access-array-dot msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-analysis-reachable-from-many spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-and-even-numbers-from-fragcoord msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-apfloat-acos-ldexp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-apfloat-mix-nan msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-apfloat-mod-zero msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-apfloat-module-small-number msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-apfloat-reflect-denorm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-apfloat-sinh-negative-log2 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-apfloat-tanh spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-apfloat-undefined-matrix-mul msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-apfloat-unpackunorm-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-array-accesses-clamp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-array-copies-loops-with-limiters spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-asin-undefined-smoothstep spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-atan-trunc-vec4 msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-basic-block-discard-in-function spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-bitcount spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-bitfieldreverse-loop-limit-underflow spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-bitwise-inverse-uniform-condition msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-blockfrequency-several-for-loops spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-branch-probability-identity-matrix msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-cast-float-to-int-and-back spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-clamp-loop-limit-increment-float-array spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-clamp-lower-limit-from-always-false msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-clamp-vector-component-condition-using-matrix msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-clamp-vector-element-ceil-negative msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-clamp-vector-variable-negative-offset msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-clear-yz-inside-condition spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-color-output-undefined-in-unexecuted-branch msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-color-overwrite-identity-matrix-multiply spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-combine-and-or-xor-gt-lt msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-condition-loop-index-bitwise-not spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-conditional-discard-inside-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-const-folding-ceil-vec4 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-clamp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-clamp-inside-while spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-clamp-min spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-clamp-vs-original spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-dot-condition-true spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-gte-const-first spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-min-as-loop-range spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-mod-one-one-lte spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-pow-large-exp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-same-condition spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-const-folding-sinh-inf msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-const-folding-vector-shuffle spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-constant-folding-atan-over-tanh spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-constants-combine-add-sub spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-constants-mix-uniform msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-continue-break-discard-return-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-copy-prop-arrays-func-argument spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-copy-prop-arrays-no-stores spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-copy-prop-arrays-param-uniform spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-cosh-clamped-to-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-cumulate-loops-unreachable spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-dag-combiner-clamp-undefined-access-array msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-dag-combiner-combine-casts-legalize-vector-types-xyz-swizzle-for-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-dag-combiner-glf_color msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-dag-combiner-increment-color spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-dag-combiner-loop-bitfieldreverse spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-dag-combiner-neg-div-pow2 msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-dag-combiner-same-cond-nested spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-dead-branch-func-return-arg spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-dead-code-unreachable-merge msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-derivative-uniform-vector-global-loop-count msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-descending-loop-min-max-always-zero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-divide-matrix-transpose-by-constant spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-double-if-true-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-empty-loop-minus-one-modulo-variable-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-exp2-two spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-float-array-init-pow msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-fold-and-in-for-loop-range spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-bitwise-and-zero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-bitwise-or-full-mask spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-bitwise-xor spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-logical-and-const-variable spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-logical-and-constant spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-logical-or-constant spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-negate-min-int-value spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-negate-variable spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-shift-gte32 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-shift-right-arithmetic spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fold-switch-udiv spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-clamp-cmp-const-first spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-merge-add-sub-uniform spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-construct-extract msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-folding-rules-dot-extract spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-dot-no-extract spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-add-sub spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-div-mul spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-divs spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-mul-div spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-sub-add spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-sub-sub spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-merge-var-sub spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-mix-uniform-weight spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-negate-div spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-negate-sub spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-redundant-mix msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-folding-rules-shuffle-extract msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-folding-rules-shuffle-mix msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-folding-rules-split-vector-init spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-folding-rules-vec-mix-uniform msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-for-array-initializing-modulo spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-for-loop-min-increment-array-element spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-for-switch-fallthrough spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fract-asin-undefined-never-used spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fract-smoothstep-undefined spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fragcoord-bitwise-not spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fragcoord-clamp-array-access spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-fragcoord-multiply msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-function-fragcoord-condition-always-return msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-function-vec2-never-discard msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-global-loop-bound-true-logical-or spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-global-loop-counter-float-accumulate-matrix msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-global-loop-counter-main-function-call spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-global-loop-counter-multiply-one-minus spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-global-loop-counter-squared-comparison spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-if-conversion-identical-branches spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-if-switch-fallthrough spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-if-true-continue spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-if-true-discard-in-do-while-never-reached spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inc-inside-switch-and-for spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-array-element-in-loop msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-increment-float-in-loop-abs spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-global-counter-loop-function spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-inside-clamp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-int-loop-counter-mod-array spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-multiple-integers spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-vector-array-matrix-element spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-increment-vector-component-with-matrix-copy spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inline-pass-empty-block spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inline-pass-nested-loops spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inline-pass-return-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inline-pass-unreachable-func spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-add-sub-increase-negative msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-add-sub-ldexp msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-add-sub-neg-func-arg spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-add-sub-pre-increase msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-and-or-xor-pack-unpack spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-and-or-xor-switch spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-and-or-xor-xor-add spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-compares-isnan spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-compares-ldexp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-compares-pre-increment-clamp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-compares-ternary-vector-access spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-compares-while-modulo msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-mul-div-rem-if-undefined-divide-mix spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-pack-unpack msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-shifts-left-shift-for spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-shifts-mix-mix-clamp msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-simplify-demanded-pack-unpack msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-simplify-demanded-packsnorm-unpackunorm msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-inst-combine-simplify-demanded-switch-or-xor spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-combine-vector-ops-asin spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-inst-value-tracking-inversesqrt spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instruction-simplify-bit-shifting spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instruction-simplify-inclusive-or spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instruction-simplify-inst-combine-calls-for-compare-function-call-result spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instruction-simplify-mod-acos-undefined spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instruction-simplify-mod-sqrt-undefined spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instruction-simplify-sqrt spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-instructions-first-value-phi msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-instructions-for-if-less-than-equal msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-int-div-round-to-zero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-int-full-bits-divide-by-two-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-integer-modulo-negative spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-intervalmap-set-stop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-ldexp-undefined-mat-vec-multiply spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-left-shift-array-access msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-left-shift-right-shift-compare spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-liveinterval-different-dest spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-abs-multiply-offset spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-break-floor-nan-never-executed spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-clamp-to-one-empty-condition spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-condition-double-negate spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-dfdx-constant-divide spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-increment-matrix-element-break-after-first-iteration msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-loop-increment-or-divide-by-loop-index spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-integer-half-minus-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-logical-xor spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-returns-behind-true-and-false spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-loop-with-two-integers spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-machine-basic-block-for-for-for-less-than msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-machine-scheduler-for-if-pow msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-machinevaluetype-one-iter-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-matching-conditions-break spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-matching-if-always-true-inside-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-matrix-double-transpose spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-matrix-square-mul-with-vector spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-max-clamp-same-minval spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-max-min-less-than spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-mem-pass-sum-struct-members spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-mem-pass-unused-component spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-merge-return-condition-twice spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-min-intbitstofloat-undefined-never-used spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-min-nested-loop-same-value-for-variables spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-missing-return-value-function-never-called msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-mod-uint-bits-float spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-modulo-zero-never-executed msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-multiple-one-iteration-loops-global-counter-write-matrices spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-nested-functions-accumulate-global-matrix msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-nested-loop-undefined-smoothstep-never-executed spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-nested-loops-global-loop-counter-do-while-accumulate-float spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-nir-array-access spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-nir-opt-large-constants-for-clamp-vector-access spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-nir-opt-loop-unroll-if-if-if-if-do-while spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-not-clamp-matrix-access spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-one-minus-clamp-always-one-cast-to-int spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-optimize-phis-for spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-optimize-phis-for-for-do-while-if-if msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-packhalf-unpackunorm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-pattern-match-signum spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-pattern-match-single-bit spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-peephole-optimizer-target-instr-info-for-if-if-if spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-pow-identical-value-sqrt msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-pow-undefined spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-pow-undefined-result-condition-with-always-true msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-rcp-negative-int spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-reciprocal-var-minus-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-reduce-load-array-replace-extract spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-reduce-load-replace-extract spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-reinitialize-matrix-after-undefined-value spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-replace-copy-object spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-return-after-do-while spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-return-after-first-iteration msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-return-partly-undefined-vector-from-array spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-scaled-number-nested-loops spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-scaled-number-nested-loops-array-access spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-schedule-dag-rrlist-mix-log-cos spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-selection-dag-assign-back-and-forth spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-selection-dag-inverse-clamp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-selection-dag-lt-gt msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-selection-dag-same-cond-twice spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-set-output-color-function-call-nested-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-set-vector-cos-fragcoord spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplification-unused-struct spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplification-while-inside-for spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-clamp-max-itself msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-simplify-combine-compares-max-max-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-component-uniform-idx spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-div-by-uint-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-for-bitwise-condition spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-ldexp-exponent-zero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-max-multiplied-values spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-modulo-1 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-mul-identity spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-not-less-than-neg spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-right-shift-greater-than-zero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-sign-cosh spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-simplify-smoothstep-undef spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-sin-mul-mat-mat-mul-vec-mat spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-single-block-elim-self-assign msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-sinh-ldexp msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-ssa-rewrite-case-with-default spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-step-sinh spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-struct-float-array-mix-uniform-vectors msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-sum-uniform-vector-components-round msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-tail-duplicator-for-for-for spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-tail-duplicator-infinite-loops msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-target-lowering-dfdx-cos spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-target-lowering-inst-combine-compares-struct-array-clamp-function-cal msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-transpose-multiply spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-trunc-fract-always-zero msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-types-return-in-main-never-hit spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-undefined-inversesqrt-reflect msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
cov-uninitialized-values-passed-to-function-never-executed spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-unpack-unorm-mix-always-one spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-unused-access-past-matrix-elements msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-unused-matrix-copy-inside-loop msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-val-cfg-case-fallthrough spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-value-inst-combine-select-value-tracking-flip-bits spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-value-tracking-apint-inst-combine-simplify-one-mod-loop-iterator spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-value-tracking-inclusive-or spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-value-tracking-known-nonzero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-value-tracking-max-uintbitstofloat msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-value-tracking-selection-dag-negation-clamp-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-value-tracking-uniform-incident spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-vector-dce-inc-unused-comp spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-vector-dce-unused-component spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-vector-log2-cosh spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-wrap-op-kill-for-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-wrap-op-kill-two-branches spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-write-past-matrix-elements-unused msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-x86-isel-lowering-apfloat-nan-cos-cos spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cov-x86-isel-lowering-machine-value-type-uint-to-float msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-x86-isel-lowering-negative-left-shift msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
cov-x86-isel-lowering-selection-dag-struct-array-clamp-index spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
create-color-in-do-while-for-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
dead-barriers-in-loops msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
disc-and-add-in-func-in-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
discard-continue-return msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
discard-in-array-manipulating-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
discard-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
discard-in-loop-in-function msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
discards-in-control-flow spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
do-while-false-loops spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
do-while-if-return msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
do-while-loop-in-conditionals spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
early-return-and-barrier Restore "MSL writer: make signed int overflow defined behaviour" 2021-07-30 18:59:06 +00:00
flag-always-false-if msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
for-condition-always-false spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
for-loop-with-return spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
for-with-ifs-and-return spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
frag-coord-func-call-and-ifs msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
function-with-uniform-return msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
global-array-loops spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
if-and-switch msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
increment-value-in-nested-for-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
injection-switch-as-comparison msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
int-mat2-struct spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
loop-dead-if-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
loop-nested-ifs spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
loops-ifs-continues-call msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
matrices-and-return-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
max-mix-conditional-discard msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
mix-floor-add spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
nested-for-break-mat-color spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
nested-for-loops-with-return spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
nested-ifs-and-return-in-for-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
nested-loops-switch msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
nested-switch-break-discard msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
one-sized-array spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
return-float-from-while-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
return-in-loop-in-function spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
return-inside-loop-in-function spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
returned-boolean-in-vector msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
set-color-in-one-iteration-while-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
similar-nested-ifs msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
smoothstep-after-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
spv-access-chains msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-composite-phi msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-composite2 msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-composites msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-dead-break-and-unroll msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-declare-bvec4 msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-double-branch-to-same-block msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-double-branch-to-same-block2 msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-double-branch-to-same-block3 msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-load-from-frag-color spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
spv-null-in-phi-and-unroll msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-bifurcation-Os-mutate-var-vector-shuffle msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-bubblesort-flag-complex-conditionals msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-collatz-O-mutate-composite-construct-extract msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-colorgrid-modulo-O-move-block-down msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-maze-flatten-copy-composite msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-mergesort-O-prop-up-mutate-var msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-mergesort-dead-code msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-mergesort-flatten-selection-dead-continues msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-mergesort-func-inline-mutate-var msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-orbit-O-mutate-variable msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-orbit-Os-access-chain-mutate-pointer msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-pillars-O-op-select-to-op-phi msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-pillars-volatile-nontemporal-store msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-quicksort-dontinline msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-quicksort-mat-func-param msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
spv-stable-rects-Os-mutate-var-push-through-var msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-binarysearch-tree-false-if-discard-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-binarysearch-tree-fragcoord-less-than-zero spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
stable-binarysearch-tree-nested-if-and-conditional msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-binarysearch-tree-with-loop-read-write-global msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-collatz-push-constant-with-nested-min-max msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-colorgrid-modulo-double-always-false-discard msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-colorgrid-modulo-float-mat-determinant-clamp msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-colorgrid-modulo-injected-conditional-true msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-colorgrid-modulo-true-conditional-divided-1 msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-colorgrid-modulo-true-conditional-simple-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-colorgrid-modulo-vec3-values-from-matrix msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-mergesort-clamped-conditional-bit-shift msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-mergesort-for-always-false-if-discard msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-mergesort-reversed-for-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-quicksort-conditional-bitwise-or-clamp msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-quicksort-for-loop-with-injection msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-quicksort-if-false-else-return msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-quicksort-max-value-as-index msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-rects-vec4-clamp-conditional-min-mix msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-triangle-array-nested-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-triangle-clamp-conditional-mix msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-triangle-nested-conditional-clamped-float msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
stable-triangle-nested-for-loop-and-true-if msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
struct-and-unreachable-infinite-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
struct-array-index msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
struct-controlled-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
struct-used-as-temporary msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
switch-if-discard msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
switch-inside-while-always-return spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
switch-loop-switch-if msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
switch-with-empty-if-false spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
switch-with-fall-through-cases msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
transpose-rectangular-matrix spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
two-2-iteration-loops msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
two-for-loops-with-barrier-function msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
two-loops-matrix spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
two-loops-set-struct msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
two-loops-with-break spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
two-nested-do-whiles msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
two-nested-for-loops-with-returns Add tests derived from VK-GL-CTS 2021-07-23 13:10:12 +00:00
two-nested-infinite-loops-discard msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
undefined-assign-in-infinite-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
undefined-integer-in-function msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
uninit-element-cast-in-loop msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
uninitialized-var-decrement-and-add spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
unreachable-barrier-in-loops msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
unreachable-continue-statement msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
unreachable-discard-statement spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
unreachable-discard-statement-in-if msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
unreachable-loops msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
unreachable-loops-in-switch spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
unreachable-return-in-loop spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
uv-value-comparison-as-boolean spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vector-values-multiplied-by-fragcoord msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
vectors-and-discard-in-function spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
while-function-always-false msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
write-before-break spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
write-red-after-search msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00
write-red-in-loop-nest spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
wrong-color-in-always-false-if msl: Only emit packed vectors when the width is 3 2021-08-23 21:45:23 +00:00