2021-07-23 13:10:12 +00:00
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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int2 v = int2(0, 0);
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const float x_39 = gl_FragCoord.y;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_39 < x_41)) {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_48 = float(x_47);
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x_GLF_color = float4(x_48, x_48, x_48, x_48);
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} else {
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const float4 x_50 = gl_FragCoord;
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const float x_53 = asfloat(x_6[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_59 = asfloat(x_6[2].x);
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v = int2(((float2(x_50.x, x_50.y) - float2(x_53, x_55)) * x_59));
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const float x_63 = asfloat(x_6[1].x);
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const int x_65 = v.y;
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const int x_67 = asint(x_8[1].x);
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const int x_70 = asint(x_8[1].x);
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const int x_74 = v.x;
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const int x_76 = asint(x_8[1].x);
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const float x_80 = asfloat(x_6[1].x);
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x_GLF_color = float4(x_63, float(((x_65 - x_67) & x_70)), float((x_74 & x_76)), x_80);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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2021-08-04 22:15:28 +00:00
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main_out main_inner(float4 gl_FragCoord_param) {
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2021-07-23 13:10:12 +00:00
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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2021-08-04 22:15:28 +00:00
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const main_out tint_symbol_5 = {x_GLF_color};
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return tint_symbol_5;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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