2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(thread float4* const tint_symbol_3) {
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2021-07-23 13:10:12 +00:00
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float4 v = 0.0f;
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float dist1 = 0.0f;
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float dist2 = 0.0f;
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v = float4(1.0f, 2.0f, 3.0f, 4.0f);
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float4 const x_30 = v;
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float4 const x_32 = v;
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float4 const x_34 = v;
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dist1 = distance(tanh(x_30), (sinh(x_32) / cosh(x_34)));
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float4 const x_38 = v;
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dist2 = distance(tanh(x_38), float4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f));
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float const x_41 = dist1;
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float const x_43 = dist2;
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if (((x_41 < 0.100000001f) && (x_43 < 0.100000001f))) {
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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2021-07-23 13:10:12 +00:00
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} else {
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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2021-07-23 13:10:12 +00:00
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}
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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2021-07-23 13:10:12 +00:00
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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