dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-bitcount/0-opt.spvasm.expected.hlsl

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
cbuffer cbuffer_x_11 : register(b1, space0) {
uint4 x_11[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int f1_() {
int a = 0;
int i = 0;
a = 256;
const float x_65 = gl_FragCoord.y;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_67 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_65 > x_67)) {
a = (a + 1);
}
i = countbits(a);
const int x_75 = i;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_77 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_75 < x_77)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_82 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
return x_82;
}
return i;
}
void main_1() {
int a_1 = 0;
const int x_38 = f1_();
a_1 = x_38;
const int x_39 = a_1;
const int x_41 = asint(x_11[2].x);
if ((x_39 == x_41)) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_50 = asint(x_11[1].x);
const int x_53 = asint(x_11[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56));
} else {
const int x_60 = asint(x_11[1].x);
const float x_61 = float(x_60);
x_GLF_color = float4(x_61, x_61, x_61, x_61);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}