2021-07-23 13:10:12 +00:00
|
|
|
void set_float4(inout float4 vec, int idx, float val) {
|
|
|
|
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
|
|
|
|
}
|
|
|
|
|
|
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
int a = 0;
|
|
|
|
int i1 = 0;
|
|
|
|
int i2 = 0;
|
|
|
|
int i3 = 0;
|
|
|
|
int i4 = 0;
|
|
|
|
int i5 = 0;
|
|
|
|
int i6 = 0;
|
|
|
|
int i7 = 0;
|
|
|
|
int i8_1 = 0;
|
|
|
|
c = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
a = 0;
|
|
|
|
while (true) {
|
|
|
|
while (true) {
|
|
|
|
set_float4(c, a, 1.0f);
|
|
|
|
i1 = 0;
|
|
|
|
{
|
|
|
|
for(; (i1 < 1); i1 = (i1 + 1)) {
|
|
|
|
i2 = 0;
|
|
|
|
{
|
|
|
|
for(; (i2 < 1); i2 = (i2 + 1)) {
|
|
|
|
i3 = 0;
|
|
|
|
{
|
|
|
|
for(; (i3 < 1); i3 = (i3 + 1)) {
|
|
|
|
i4 = 0;
|
|
|
|
{
|
|
|
|
for(; (i4 < 1); i4 = (i4 + 1)) {
|
|
|
|
i5 = 0;
|
|
|
|
{
|
|
|
|
for(; (i5 < 1); i5 = (i5 + 1)) {
|
|
|
|
i6 = 0;
|
|
|
|
{
|
|
|
|
for(; (i6 < 1); i6 = (i6 + 1)) {
|
|
|
|
i7 = 0;
|
|
|
|
{
|
|
|
|
for(; (i7 < 1); i7 = (i7 + 1)) {
|
|
|
|
i8_1 = 0;
|
|
|
|
{
|
|
|
|
for(; (i8_1 < 17); i8_1 = (i8_1 + 1)) {
|
|
|
|
a = (a + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
const float x_123 = gl_FragCoord.x;
|
|
|
|
if ((x_123 < -1.0f)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
const float x_126 = gl_FragCoord.y;
|
|
|
|
if ((x_126 < -1.0f)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
x_GLF_color = c;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out main_inner(float4 gl_FragCoord_param) {
|
2021-07-23 13:10:12 +00:00
|
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
|
|
main_1();
|
|
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
2021-08-04 22:15:28 +00:00
|
|
|
return tint_symbol_3;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
|
|
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
|
|
|
|
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|