dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-merge-sub.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
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bool b = false;
int i = 0;
float a = 0.0f;
b = false;
i = 1;
while (true) {
int const x_7 = i;
if ((x_7 > 0)) {
} else {
break;
}
int const x_8 = i;
a = (3.0f - float(x_8));
float const x_40 = a;
if (((2.0f - x_40) == 0.0f)) {
b = true;
}
{
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) - as_type<uint>(1)));
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}
}
bool const x_45 = b;
if (x_45) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}