#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
void main_1(thread float4* const tint_symbol_3) {
float4 v = 0.0f;
float4 const x_23 = v;
v = float4(float2(1.0f, 1.0f).x, float2(1.0f, 1.0f).y, x_23.z, x_23.w);
float4 const x_25 = v;
v = float4(x_25.x, x_25.y, float2(2.0f, 2.0f).x, float2(2.0f, 2.0f).y);
float4 const x_27 = v;
if (all((x_27 == float4(1.0f, 1.0f, 2.0f, 2.0f)))) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;