dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-for-switch-fallthrough/0-opt.wgsl.expected.hlsl

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cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
const int x_26 = asint(x_6[2].x);
a = x_26;
const int x_28 = asint(x_6[2].x);
i = x_28;
while (true) {
const int x_33 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_33 < x_35)) {
} else {
break;
}
switch(i) {
case 0:
case -1: {
const int x_42 = asint(x_6[1].x);
a = x_42;
break;
}
default: {
break;
}
}
{
i = (i + 1);
}
}
const int x_45 = a;
const int x_47 = asint(x_6[1].x);
if ((x_45 == x_47)) {
const int x_53 = asint(x_6[1].x);
const int x_56 = asint(x_6[2].x);
const int x_59 = asint(x_6[2].x);
const int x_62 = asint(x_6[1].x);
x_GLF_color = float4(float(x_53), float(x_56), float(x_59), float(x_62));
} else {
const int x_66 = asint(x_6[2].x);
const float x_67 = float(x_66);
x_GLF_color = float4(x_67, x_67, x_67, x_67);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
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main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}