dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fragcoord-multiply/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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int2 icoord = 0;
float x_40 = 0.0f;
int2 icoord_1 = 0;
float const x_42 = (*(tint_symbol_3)).x;
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float const x_44 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_47 = x_6.x_GLF_uniform_float_values.arr[0].el;
if (((x_42 * x_44) > x_47)) {
float4 const x_52 = *(tint_symbol_3);
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float const x_55 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_60 = x_6.x_GLF_uniform_float_values.arr[2].el;
icoord = int2(((float2(x_52.x, x_52.y) * x_55) - float2(x_58, x_60)));
float const x_65 = x_6.x_GLF_uniform_float_values.arr[2].el;
float const x_67 = x_6.x_GLF_uniform_float_values.arr[3].el;
int const x_69 = icoord.x;
int const x_71 = icoord.y;
int const x_74 = x_9.x_GLF_uniform_int_values.arr[0].el;
if ((as_type<int>((as_type<uint>(x_69) * as_type<uint>(x_71))) != x_74)) {
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float const x_80 = x_6.x_GLF_uniform_float_values.arr[3].el;
x_40 = x_80;
} else {
float const x_82 = x_6.x_GLF_uniform_float_values.arr[2].el;
x_40 = x_82;
}
float const x_83 = x_40;
int const x_85 = x_9.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(x_65, x_67, x_83, float(x_85));
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} else {
float4 const x_88 = *(tint_symbol_3);
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float const x_91 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_94 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_96 = x_6.x_GLF_uniform_float_values.arr[2].el;
icoord_1 = int2(((float2(x_88.x, x_88.y) * x_91) - float2(x_94, x_96)));
float const x_101 = x_6.x_GLF_uniform_float_values.arr[3].el;
float const x_103 = x_6.x_GLF_uniform_float_values.arr[3].el;
int const x_105 = icoord_1.x;
float const x_108 = x_6.x_GLF_uniform_float_values.arr[3].el;
*(tint_symbol_4) = float4(x_101, x_103, float(x_105), x_108);
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}
return;
}
main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_6, x_9, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) {
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thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_9, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}