dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-inside-clamp/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct tint_array_wrapper {
int arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread float4* const tint_symbol_3) {
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tint_array_wrapper a = {};
int b = 0;
int c = 0;
a.arr[0] = 1;
a.arr[1] = 2;
a.arr[2] = 3;
b = 0;
int const x_38 = x_8.one;
int const x_40 = a.arr[x_38];
c = x_40;
int const x_41 = c;
if ((x_41 > 1)) {
*(tint_symbol_3) = float4(0.0f, 1.0f, 1.0f, 0.0f);
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int const x_45 = b;
b = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
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}
int const x_47 = b;
int const x_48 = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
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b = x_48;
int const x_50_save = clamp(x_48, 0, 2);
int const x_51 = a.arr[x_50_save];
a.arr[x_50_save] = as_type<int>((as_type<uint>(x_51) + as_type<uint>(1)));
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int const x_54 = a.arr[2];
if ((x_54 == 4)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
return;
}
main_out tint_symbol_inner(constant buf0& x_8, thread float4* const tint_symbol_4) {
main_1(x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}