2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int zero;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float4 returnRed_(constant buf0& x_6) {
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bool x_33 = false;
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float4 x_34 = 0.0f;
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float4 x_48 = 0.0f;
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bool x_36_phi = false;
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float4 x_51_phi = 0.0f;
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x_36_phi = false;
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while (true) {
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float4 x_48_phi = 0.0f;
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bool x_49_phi = false;
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bool const x_36 = x_36_phi;
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while (true) {
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int const x_44 = x_6.zero;
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if ((x_44 == 1)) {
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x_33 = true;
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x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f);
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x_48_phi = float4(1.0f, 0.0f, 0.0f, 1.0f);
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x_49_phi = true;
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break;
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}
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{
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x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x_49_phi = false;
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if (false) {
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} else {
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break;
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}
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}
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}
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x_48 = x_48_phi;
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bool const x_49 = x_49_phi;
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x_51_phi = x_48;
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if (x_49) {
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break;
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}
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x_33 = true;
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x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f);
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x_51_phi = float4(1.0f, 0.0f, 0.0f, 1.0f);
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break;
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{
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x_36_phi = false;
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}
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}
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float4 const x_51 = x_51_phi;
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return x_51;
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}
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2021-08-04 22:15:28 +00:00
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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2021-07-23 13:10:12 +00:00
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while (true) {
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float4 const x_30 = returnRed_(x_6);
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = x_30;
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2021-07-23 13:10:12 +00:00
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if (false) {
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} else {
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break;
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}
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}
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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2021-07-23 13:10:12 +00:00
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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