dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-intervalmap-set-stop/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float3 arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 func_() {
float2 v = 0.0f;
int i = 0;
int k = 0;
v = float2(1.0f, 1.0f);
i = 0;
k = 0;
while (true) {
int const x_90 = k;
if ((x_90 < 2)) {
} else {
break;
}
float const x_94 = v.y;
if (((x_94 + 1.0f) > 4.0f)) {
break;
}
v.y = 1.0f;
int const x_100 = i;
i = as_type<int>((as_type<uint>(x_100) + as_type<uint>(1)));
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{
int const x_102 = k;
k = as_type<int>((as_type<uint>(x_102) + as_type<uint>(1)));
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}
}
int const x_104 = i;
if ((x_104 < 10)) {
return float3(1.0f, 0.0f, 0.0f);
} else {
return float3(0.0f, 0.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1(thread float4* const tint_symbol_3) {
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int j = 0;
tint_array_wrapper data = {};
int j_1 = 0;
bool x_80 = false;
bool x_81_phi = false;
j = 0;
while (true) {
int const x_49 = j;
if ((x_49 < 1)) {
} else {
break;
}
int const x_52 = j;
float3 const x_53 = func_();
data.arr[x_52] = x_53;
{
int const x_55 = j;
j = as_type<int>((as_type<uint>(x_55) + as_type<uint>(1)));
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}
}
j_1 = 0;
while (true) {
int const x_61 = j_1;
if ((x_61 < 1)) {
} else {
break;
}
int const x_64 = j_1;
float3 const x_67 = func_();
data.arr[as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(4) * as_type<uint>(x_64)))) + as_type<uint>(1)))] = x_67;
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{
int const x_69 = j_1;
j_1 = as_type<int>((as_type<uint>(x_69) + as_type<uint>(1)));
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}
}
float3 const x_72 = data.arr[0];
bool const x_74 = all((x_72 == float3(1.0f, 0.0f, 0.0f)));
x_81_phi = x_74;
if (x_74) {
float3 const x_78 = data.arr[1];
x_80 = all((x_78 == float3(1.0f, 0.0f, 0.0f)));
x_81_phi = x_80;
}
bool const x_81 = x_81_phi;
if (x_81) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}