2021-07-23 13:10:12 +00:00
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float arr[5] = (float[5])0;
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int i = 0;
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int j = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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2021-08-04 22:15:28 +00:00
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const float tint_symbol_3[5] = {x_38, x_40, x_42, x_44, x_46};
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arr = tint_symbol_3;
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2021-07-23 13:10:12 +00:00
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const int x_49 = asint(x_9[1].x);
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i = x_49;
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j = 0;
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while (true) {
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const int x_54 = i;
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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if ((j < -1)) {
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break;
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}
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const int x_63 = j;
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const float x_65 = arr[x_63];
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arr[x_63] = (x_65 + 1.0f);
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{
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i = (i + 1);
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j = (j + 1);
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}
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}
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const float x_73 = asfloat(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const float x_75 = asfloat(x_6[1].x);
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const float x_77 = asfloat(x_6[1].x);
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const float x_79 = asfloat(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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x_GLF_color = float4(x_73, x_75, x_77, x_79);
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const int x_82 = asint(x_9[1].x);
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i = x_82;
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while (true) {
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const int x_87 = i;
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const uint scalar_offset_8 = ((16u * uint(0))) / 4;
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const int x_89 = asint(x_9[scalar_offset_8 / 4][scalar_offset_8 % 4]);
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if ((x_87 < x_89)) {
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} else {
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break;
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}
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const float x_94 = arr[i];
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if (!((x_94 == 2.0f))) {
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const float x_99 = asfloat(x_6[1].x);
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x_GLF_color = float4(x_99, x_99, x_99, x_99);
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}
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{
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i = (i + 1);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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2021-08-04 22:15:28 +00:00
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main_out main_inner() {
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2021-07-23 13:10:12 +00:00
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main_1();
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2021-08-04 22:15:28 +00:00
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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