dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-matrix-square-mul-with-.../0-opt.wgsl.expected.hlsl

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cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2x2 m0 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float2 v = float2(0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_35 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_37 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
m0 = float2x2(float2(x_35, -0.540302277f), float2(0.540302277f, x_37));
m1 = mul(m0, m0);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_45 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
v = mul(m1, float2(x_45, x_45));
const float x_50 = v.x;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_52 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
if ((x_50 < x_52)) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_58 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_60 = asfloat(x_6[1].x);
const float x_62 = asfloat(x_6[1].x);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_64 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_GLF_color = float4(x_58, x_60, x_62, x_64);
} else {
const float x_67 = asfloat(x_6[1].x);
x_GLF_color = float4(x_67, x_67, x_67, x_67);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
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main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}