dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-optimize-phis-for-for-d.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf0& x_11, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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int a = 0;
int i = 0;
int j = 0;
int const x_36 = x_7.x_GLF_uniform_int_values.arr[2].el;
a = x_36;
int const x_38 = x_7.x_GLF_uniform_int_values.arr[2].el;
i = x_38;
while (true) {
int const x_43 = i;
int const x_45 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_43 < x_45)) {
} else {
break;
}
int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el;
j = x_49;
while (true) {
int const x_54 = j;
int const x_56 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_54 < x_56)) {
} else {
break;
}
while (true) {
int const x_64 = x_7.x_GLF_uniform_int_values.arr[1].el;
a = x_64;
float const x_66 = (*(tint_symbol_3)).y;
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float const x_68 = x_11.x_GLF_uniform_float_values.arr[0].el;
if ((x_66 < x_68)) {
discard_fragment();
}
{
int const x_72 = a;
int const x_74 = x_7.x_GLF_uniform_int_values.arr[1].el;
if ((x_72 < x_74)) {
} else {
break;
}
}
}
float const x_77 = (*(tint_symbol_3)).y;
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float const x_79 = x_11.x_GLF_uniform_float_values.arr[0].el;
if ((x_77 < x_79)) {
break;
}
{
int const x_83 = j;
j = as_type<int>((as_type<uint>(x_83) + as_type<uint>(1)));
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}
}
{
int const x_85 = i;
i = as_type<int>((as_type<uint>(x_85) + as_type<uint>(1)));
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}
}
int const x_87 = a;
int const x_89 = x_7.x_GLF_uniform_int_values.arr[1].el;
if ((x_87 == x_89)) {
int const x_94 = a;
int const x_97 = x_7.x_GLF_uniform_int_values.arr[2].el;
int const x_100 = x_7.x_GLF_uniform_int_values.arr[2].el;
int const x_102 = a;
*(tint_symbol_4) = float4(float(x_94), float(x_97), float(x_100), float(x_102));
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} else {
int const x_106 = x_7.x_GLF_uniform_int_values.arr[2].el;
float const x_107 = float(x_106);
*(tint_symbol_4) = float4(x_107, x_107, x_107, x_107);
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}
return;
}
main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_7, x_11, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(0)]], constant buf0& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_11, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}