2021-07-23 13:10:12 +00:00
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[2];
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};
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cbuffer cbuffer_x_11 : register(b1, space0) {
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uint4 x_11[3];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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int i = 0;
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int i_1 = 0;
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int i_2 = 0;
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int i_3 = 0;
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int i_4 = 0;
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int i_5 = 0;
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int i_6 = 0;
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int i_7 = 0;
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int i_8 = 0;
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int i_9 = 0;
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int i_10 = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_104 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
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a = x_104;
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const float x_106 = asfloat(x_7[1].x);
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b = x_106;
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const int x_24 = asint(x_11[1].x);
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i = x_24;
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while (true) {
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const int x_25 = i;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_26 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_25 < x_26)) {
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} else {
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break;
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}
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const int x_27 = asint(x_11[1].x);
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i_1 = x_27;
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while (true) {
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const int x_28 = i_1;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_29 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_28 < x_29)) {
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} else {
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break;
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}
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const int x_30 = asint(x_11[1].x);
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i_2 = x_30;
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while (true) {
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const int x_31 = i_2;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_32 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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if ((x_31 < x_32)) {
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} else {
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break;
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}
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const int x_33 = asint(x_11[2].x);
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i_3 = x_33;
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while (true) {
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const int x_34 = i_3;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_35 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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if ((x_34 < x_35)) {
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} else {
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break;
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}
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const int x_36 = asint(x_11[2].x);
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i_4 = x_36;
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while (true) {
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const int x_37 = i_4;
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_38 = asint(x_11[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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if ((x_37 < x_38)) {
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} else {
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break;
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}
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const int x_39 = asint(x_11[1].x);
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i_5 = x_39;
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while (true) {
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const int x_40 = i_5;
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_41 = asint(x_11[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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if ((x_40 < x_41)) {
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} else {
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break;
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}
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const int x_42 = asint(x_11[1].x);
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i_6 = x_42;
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while (true) {
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const int x_43 = i_6;
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const int x_44 = asint(x_11[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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if ((x_43 < x_44)) {
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} else {
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break;
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}
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const int x_45 = asint(x_11[1].x);
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i_7 = x_45;
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while (true) {
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const int x_46 = i_7;
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const uint scalar_offset_8 = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_11[scalar_offset_8 / 4][scalar_offset_8 % 4]);
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if ((x_46 < x_47)) {
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} else {
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break;
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}
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const int x_48 = asint(x_11[1].x);
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i_8 = x_48;
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while (true) {
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const int x_49 = i_8;
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const uint scalar_offset_9 = ((16u * uint(0))) / 4;
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const int x_50 = asint(x_11[scalar_offset_9 / 4][scalar_offset_9 % 4]);
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if ((x_49 < x_50)) {
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} else {
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break;
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}
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const int x_51 = asint(x_11[1].x);
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i_9 = x_51;
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while (true) {
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const int x_52 = i_9;
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const uint scalar_offset_10 = ((16u * uint(0))) / 4;
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const int x_53 = asint(x_11[scalar_offset_10 / 4][scalar_offset_10 % 4]);
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if ((x_52 < x_53)) {
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} else {
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break;
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}
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const int x_54 = asint(x_11[1].x);
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i_10 = x_54;
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while (true) {
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const int x_55 = i_10;
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const uint scalar_offset_11 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_11[scalar_offset_11 / 4][scalar_offset_11 % 4]);
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if ((x_55 < x_56)) {
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} else {
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break;
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}
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const float x_196 = asfloat(x_7[1].x);
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a = x_196;
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const float x_198 = gl_FragCoord.y;
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const float x_200 = asfloat(x_7[1].x);
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if ((x_198 > x_200)) {
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break;
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}
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{
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i_10 = (i_10 + 1);
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}
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}
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{
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i_9 = (i_9 + 1);
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}
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}
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{
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i_8 = (i_8 + 1);
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}
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}
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{
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i_7 = (i_7 + 1);
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}
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}
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{
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i_6 = (i_6 + 1);
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}
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}
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{
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i_5 = (i_5 + 1);
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}
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}
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{
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i_4 = (i_4 + 1);
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}
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}
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{
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i_3 = (i_3 + 1);
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}
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}
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{
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i_2 = (i_2 + 1);
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}
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}
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{
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i_1 = (i_1 + 1);
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}
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}
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b = (b + 1.0f);
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{
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i = (i + 1);
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}
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}
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x_GLF_color = float4(b, a, a, b);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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2021-08-04 22:15:28 +00:00
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main_out main_inner(float4 gl_FragCoord_param) {
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2021-07-23 13:10:12 +00:00
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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2021-08-04 22:15:28 +00:00
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const main_out tint_symbol_5 = {x_GLF_color};
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return tint_symbol_5;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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