dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-simplify-for-bitwise-co.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
int tint_unary_minus(const int v) {
return select(-v, v, v == -2147483648);
}
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struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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int a = 0;
int i = 0;
int const x_25 = x_6.x_GLF_uniform_int_values.arr[1].el;
a = x_25;
int const x_27 = x_6.x_GLF_uniform_int_values.arr[0].el;
i = tint_unary_minus(x_27);
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while (true) {
int const x_33 = i;
int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el;
if (((x_33 | x_35) < x_38)) {
} else {
break;
}
int const x_41 = i;
int const x_43 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = as_type<int>((as_type<uint>(x_41) * as_type<uint>(x_43)));
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{
int const x_45 = i;
i = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
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}
}
int const x_47 = a;
int const x_49 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_47 == tint_unary_minus(x_49))) {
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int const x_56 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_59 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_65 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_3) = float4(float(x_56), float(x_59), float(x_62), float(x_65));
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} else {
int const x_68 = a;
float const x_69 = float(x_68);
*(tint_symbol_3) = float4(x_69, x_69, x_69, x_69);
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}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}