2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int three;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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2021-08-04 22:15:28 +00:00
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struct tint_symbol_1 {
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2021-07-23 13:10:12 +00:00
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float4 x_GLF_color_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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2021-07-23 13:10:12 +00:00
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bool x_36 = false;
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bool x_37_phi = false;
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int const x_29 = x_6.three;
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bool const x_30 = (x_29 > 1);
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x_37_phi = x_30;
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if (x_30) {
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2021-08-04 22:15:28 +00:00
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float const x_34 = (*(tint_symbol_3)).y;
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2021-07-23 13:10:12 +00:00
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x_36 = !((x_34 < -5.0f));
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x_37_phi = x_36;
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}
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bool const x_37 = x_37_phi;
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if (x_37) {
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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2021-07-23 13:10:12 +00:00
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} else {
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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2021-07-23 13:10:12 +00:00
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}
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = gl_FragCoord_param;
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main_1(x_6, tint_symbol_5, tint_symbol_6);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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2021-07-23 13:10:12 +00:00
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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