2021-07-23 13:10:12 +00:00
|
|
|
static int g = 0;
|
|
|
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
|
|
uint4 x_6[1];
|
|
|
|
};
|
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
int a = 0;
|
|
|
|
g = 0;
|
|
|
|
while (true) {
|
|
|
|
const int x_8 = g;
|
|
|
|
const float x_46 = asfloat(x_6[0].x);
|
|
|
|
if ((x_8 < int((x_46 + 2.0f)))) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
g = (g + 1);
|
|
|
|
}
|
|
|
|
a = g;
|
|
|
|
while (true) {
|
|
|
|
const int x_12 = g;
|
|
|
|
const float x_56 = asfloat(x_6[0].y);
|
|
|
|
if ((x_12 < int(x_56))) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
g = (g + 1);
|
|
|
|
}
|
|
|
|
a = a;
|
|
|
|
if ((a == 2)) {
|
|
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
} else {
|
|
|
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out main_inner() {
|
2021-07-23 13:10:12 +00:00
|
|
|
main_1();
|
2021-08-04 22:15:28 +00:00
|
|
|
const main_out tint_symbol_2 = {x_GLF_color};
|
|
|
|
return tint_symbol_2;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol main() {
|
|
|
|
const main_out inner_result = main_inner();
|
|
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|